https://github.com/alnaimi-github/desgin_pattren
Design Patterns in C#
https://github.com/alnaimi-github/desgin_pattren
Last synced: 2 months ago
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Design Patterns in C#
- Host: GitHub
- URL: https://github.com/alnaimi-github/desgin_pattren
- Owner: alnaimi-github
- Created: 2024-07-30T17:21:53.000Z (11 months ago)
- Default Branch: master
- Last Pushed: 2024-07-30T17:33:37.000Z (11 months ago)
- Last Synced: 2025-04-15T13:55:01.683Z (2 months ago)
- Language: C#
- Size: 124 KB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
---
title: "Design Patterns in C#"
description: "Explore and implement key design patterns in C# with practical examples and comprehensive guides."
image: "https://example.com/design-patterns-image.png" # Replace with an actual image URL
---# Design Patterns in C#

Welcome to the **Design Patterns in C#** repository! 🎉 This project provides an in-depth look at various design patterns in C#, offering robust and scalable solutions to common software design challenges.
## Badges
[](LICENSE)
[](https://github.com/yourusername/design-patterns-csharp/actions)
[](https://github.com/yourusername/design-patterns-csharp/graphs/contributors)## Overview
Design patterns are essential tools in software engineering, providing proven methods to address common problems in object-oriented design. This repository features a range of design patterns implemented in C#, along with detailed explanations and practical examples.
## Table of Contents
- [Introduction](#introduction)
- [Design Patterns Overview](#design-patterns-overview)
- [Getting Started](#getting-started)
- [Pattern Implementations](#pattern-implementations)
- [Creational Patterns](#creational-patterns)
- [Structural Patterns](#structural-patterns)
- [Behavioral Patterns](#behavioral-patterns)
- [Usage](#usage)
- [Contributing](#contributing)
- [License](#license)## Introduction
Design patterns offer tried-and-true solutions to recurring problems in software design. They enhance code reuse, flexibility, and maintainability. This repository provides a detailed look at each pattern with real-world scenarios to illustrate their practical applications.
## Design Patterns Overview
### Creational Patterns
Creational patterns manage object creation, ensuring objects are created in a manner suitable for the situation. Examples include:
- **Singleton**: Ensures a class has a single instance and provides a global point of access.
- **Factory Method**: Defines an interface for creating objects but allows subclasses to alter the type of objects created.
- **Abstract Factory**: Creates families of related objects without specifying their concrete classes.
- **Builder**: Constructs complex objects step-by-step, allowing different representations.
- **Prototype**: Creates new objects by copying an existing object.### Structural Patterns
Structural patterns focus on object composition, creating relationships between objects. Examples include:
- **Adapter**: Makes incompatible interfaces compatible.
- **Decorator**: Adds functionalities to an object dynamically.
- **Facade**: Provides a simplified interface to a complex subsystem.
- **Composite**: Composes objects into tree structures.
- **Bridge**: Separates abstraction from implementation.
- **Proxy**: Controls access to another object.### Behavioral Patterns
Behavioral patterns deal with object interaction and responsibility distribution. Examples include:
- **Strategy**: Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
- **Observer**: Notifies other objects about changes in an object's state.
- **Command**: Encapsulates a request as an object.
- **Iterator**: Provides sequential access to aggregate elements.
- **Mediator**: Encapsulates interactions between objects.
- **State**: Changes an object's behavior based on its state.
- **Template Method**: Defines an algorithm skeleton but allows subclasses to override specific steps.
- **Chain of Responsibility**: Passes a request through a chain of handlers.
- **Memento**: Captures and externalizes an object's state.
- **Visitor**: Adds operations to objects without modifying them.## Getting Started
To start using this repository:
1. **Clone the Repository**:
```bash
git clone https://github.com/yourusername/design-patterns-csharp.git
cd design-patterns-csharp