https://github.com/alula/guxtdecomp
A decompilation of Guxt (v1.0.2.0, 2007 shmup by Studio Pixel)
https://github.com/alula/guxtdecomp
Last synced: 4 months ago
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A decompilation of Guxt (v1.0.2.0, 2007 shmup by Studio Pixel)
- Host: GitHub
- URL: https://github.com/alula/guxtdecomp
- Owner: alula
- Created: 2021-11-12T19:19:18.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2022-05-18T01:36:13.000Z (about 3 years ago)
- Last Synced: 2024-12-06T11:32:22.059Z (6 months ago)
- Language: C++
- Homepage:
- Size: 289 KB
- Stars: 3
- Watchers: 2
- Forks: 1
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Guxt Decompilation Project
A decompilation of 2007 freeware shmup by Studio Pixel.
100% playable.
Mostly based on work of [@tilderain](https://github.com/tilderain).
Reverse engineering of remaining parts and various fixups was done by me (Alula).
You need data files from original game and place them in same directory as your freshly compiled `pxGame.exe`.
Get them from there: https://studiopixel.jp/binaries/guxt_1020_wz.zip
Note from IDB:
```
Guxt IDB v0.4a
TODO: fix inconsistent entity/npchar naming + structs
fix inconsistent variable capitalization
NOTE: carets/bullets/npchars are probably all one struct in the code, but are seperated here for "clarity"thx 2 noxid for decoded PximgDecode function
thx 2 idioticbaka1824 for entity documentationidb by rain do not steal
```Original code and assets is © Daisuke Amaya/Studio Pixel (and maybe Nicalis if they own the IP for his old games).