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https://github.com/ambercaravalho/tamaplay

Generation 1 Tamagotchi rewrite for the Panic Playdate, written in Lua using the Playdate SDK.
https://github.com/ambercaravalho/tamaplay

bad-code learning-by-doing lua playdate rewrite tamagotchi

Last synced: 25 days ago
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Generation 1 Tamagotchi rewrite for the Panic Playdate, written in Lua using the Playdate SDK.

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### !! PROTOTYPE FOR NOW, WE'LL SEE IF I EVER FINISH THIS 🤷‍♀️ !!

# TamaPlay

Generation 1 Tamagotchi rewrite for the Panic Playdate, written in Lua using the Playdate SDK.


TamaPlay Logo

## Overview 🎮

I've fallen in love with Panic's [Playdate](https://play.date), and like pretty much everyone who's touched the thing, I wanted to try my hand at game development! The Playdate has plenty of parallels to the original [Tamagotchi](https://tamagotchi.fandom.com/wiki/Tamagotchi_(1996_Pet)) (read: it's a cute handheld), so I chose to natively remake generation 1 for this device.


I mean, look how fun these are!


Playdate Console
Generation 1 Tamagatchi

## Methodology 🤔

Look, the goal of this project isn't to create an incredibly polished game with well-written code. I am simply messing around with the Playdate and learning a little bit about Lua and game development along the way! That being said, feel free to open [issues](https://github.com/ambercaravalho/TamaPlay/issues) if y'all find something that's broken.

## Ackowledgements 🎉
Thanks to [Eric Lewis](https://github.com/ericlewis) for the [concept](https://github.com/ericlewis/playdate-tamagotchi). Thanks to the [Tamagotchi Wiki](https://tamagotchi.fandom.com/wiki/Tamagotchi_(1996_Pet)) for providing documentation on how these things work. Finally, thanks to [Panic](https://panic.com) for creating the infinitely fun [Playdate](https://play.date)!