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https://github.com/amdmi3/amdmi3


https://github.com/amdmi3/amdmi3

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README

        

[![AMDmi3's Github Stats](images/stats.svg)](https://github-readme-stats.vercel.app/api?username=AMDmi3&count_private=true&show_icons=true&hide=stars&hide_border=true&include_all_commits=true)

My primary languages are C++ and Python, interests include FreeBSD, software packaging and F/OSS gamedev.

My most notable projects and contributions are:
* I maintain over 350 ports and have made over 15k commits to [FreeBSD ports collection](https://www.freebsd.org/ports/)
* I'm author of [Repology](https://repology.org/), a service which aggregates packaging information from over 300 repositories for the benefit of software authors and package maintainers
* I maintain some C++ libraries:
* [libversion](https://github.com/repology/libversion/), a library to compare software versions in all their veriety
* [libSDLpp](https://github.com/libSDL2pp/libSDL2pp), C++ wrapper for SDL
* I maintain some Python modules:
* [aesqlapius](https://pypi.org/project/aesqlapius/), a tool to conveniently organize SQL queries and use them as Python API
* [jsonslicer](https://pypi.org/project/jsonslicer/), a fast stream parser for large JSON files
* [libversion](https://pypi.org/project/libversion/), a python wrapper for libversion listed above
* I've reimplemented [XKCD #1608 "Hoverboard"](https://xkcd.com/1608/) game as a [native application](https://github.com/AMDmi3/hoverboard-sdl)



* I maintain some third party projects abandoned by their authors:
* [flops](https://github.com/AMDmi3/flops), a small benchmark by Al Aburto
* [Trip on the Funny Boat](https://github.com/AMDmi3/funnyboat), a side scrolling arcade shooter game by Pekka "pekuja" Kujansuu et al.
* [QNetWalk](https://github.com/AMDmi3/qnetwalk), a game for system adinistrators by Andi Peredri
* [CAVEZ of PHEAR](https://github.com/AMDmi3/cavezofphear), a boulder dash / digger-like game for consoles/terminals





* In the past I've actively contributed to [OpenStreetMap](https://www.openstreetmap.org) and have written some related tools:
* [tiletool](https://github.com/AMDmi3/tiletool), a map tile processing tool
* [opening_hours.js](https://github.com/AMDmi3/opening_hours.js), a javascript library to parse and process opening hours format used in OSM
* [glosm](https://github.com/AMDmi3/glosm), a realtime 3D OpenStreetMap renderer
* [streetmangler](https://github.com/AMDmi3/streetmangler), a street name normalization tool for OSM



* I took part in making classic [Vangers](https://github.com/KranX/Vangers) game cross-platform and available under Linux.
* I've contributed to [hundreds](https://amdmi3.ru/contributions/) other F/OSS projects.