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https://github.com/amerkoleci/joltphysicssharp

JoltPhysics C# bindings
https://github.com/amerkoleci/joltphysicssharp

game-development game-engine physics physics-engine physics-simulation simulation

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JoltPhysics C# bindings

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# JoltPhysicsSharp

[![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](https://github.com/amerkoleci/JoltPhysicsSharp/blob/main/LICENSE)
[![Build status](https://github.com/amerkoleci/JoltPhysicsSharp/workflows/Build/badge.svg)](https://github.com/amerkoleci/JoltPhysicsSharp/actions)
[![NuGet](https://img.shields.io/nuget/v/JoltPhysicsSharp.svg)](https://www.nuget.org/packages/JoltPhysicsSharp)

Cross platform modern **.net9.0** and **.net8.0** bindings for [JoltPhysics](https://github.com/jrouwe/JoltPhysics) using [joltc](https://github.com/amerkoleci/joltc).

## Sponsors
Please consider [SPONSOR](https://github.com/sponsors/amerkoleci) me to further help development and to allow faster issue triaging and new features to be implemented.
**_NOTE:_** **any feature request** would require a [sponsor](https://github.com/sponsors/amerkoleci) in order to allow faster implementation and allow this project to continue.