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https://github.com/amerkoleci/vortice.windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
https://github.com/amerkoleci/vortice.windows
direct3d direct3d11 direct3d12 dotnet dotnetcore game-development game-engine gamedev graphics netstandard netstandard20 nuget sharpdx vortice
Last synced: about 1 month ago
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.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
- Host: GitHub
- URL: https://github.com/amerkoleci/vortice.windows
- Owner: amerkoleci
- License: mit
- Created: 2019-03-07T19:44:56.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2024-09-30T07:55:24.000Z (about 2 months ago)
- Last Synced: 2024-10-09T11:05:21.859Z (about 1 month ago)
- Topics: direct3d, direct3d11, direct3d12, dotnet, dotnetcore, game-development, game-engine, gamedev, graphics, netstandard, netstandard20, nuget, sharpdx, vortice
- Language: C#
- Homepage:
- Size: 276 MB
- Stars: 1,006
- Watchers: 44
- Forks: 73
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Vortice.Windows
[![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](https://github.com/amerkoleci/Vortice.Windows/blob/master/LICENSE)
[![Build status](https://github.com/amerkoleci/Vortice.Windows/workflows/Build/badge.svg)](https://github.com/amerkoleci/Vortice.Windows/actions)
[![NuGet](https://img.shields.io/nuget/v/Vortice.Direct3D12.svg)](https://www.nuget.org/packages?q=Tags%3A%22Vortice.Windows%22,%22Direct3D12%22)**Vortice.Windows** is a collection of Win32 and UWP libraries with bindings support for [DXGI](https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/d3d10-graphics-programming-guide-dxgi), [WIC](https://docs.microsoft.com/en-us/windows/desktop/wic/-wic-lh), [DirectWrite](https://docs.microsoft.com/en-us/windows/desktop/directwrite/direct-write-portal), [Direct2D](https://docs.microsoft.com/en-us/windows/desktop/direct2d/direct2d-portal), [Direct3D9](https://docs.microsoft.com/en-us/windows/win32/direct3d9/dx9-graphics), [Direct3D11](https://docs.microsoft.com/en-us/windows/desktop/direct3d11/atoc-dx-graphics-direct3d-11), [Direct3D12](https://docs.microsoft.com/en-us/windows/desktop/direct3d12/directx-12-programming-guide), [XInput](https://docs.microsoft.com/en-us/windows/win32/xinput/getting-started-with-xinput), [XAudio2](https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction), [X3DAudio](https://docs.microsoft.com/it-it/windows/win32/xaudio2/x3daudio), [DirectInput](https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416842(v=vs.85)), [DirectStorage](https://devblogs.microsoft.com/directx/landing-page/), [DirectML](https://docs.microsoft.com/en-us/windows/ai/directml/dml-intro), [UIAnimation](https://docs.microsoft.com/en-us/windows/win32/api/_uianimation) and [DirectSound](https://learn.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)).
This library targets **.net8.0** and uses modern C# 12, see [CHANGELOG](https://github.com/amerkoleci/Vortice.Windows/blob/main/CHANGELOG.md) for list of changes between commits.
If you are looking for high-performance low level bindings, please visit [Vortice.Win32](https://github.com/amerkoleci/Vortice.Win32)
## Sponsors
Please consider becoming a [SPONSOR](https://github.com/sponsors/amerkoleci) to further help development and to allow faster issue triaging and new features to be implemented.
**_NOTE:_** **any feature request** would require a [sponsor](https://github.com/sponsors/amerkoleci) in order to allow faster implementation and allow this project to continue.There is a collection of samples available [Vortice.Windows.Samples](https://github.com/amerkoleci/Vortice.Windows.Samples)
## Credits
Library development, contributions and bugfixes by:
- Amer Koleci
- Aaron Sun (DirectML)[SharpDX](https://github.com/sharpdx/SharpDX) bindings were used for some platforms to understand how mapping works using SharpGenTools.
## Build
In order to compile, make sure **no spaces** are present in the solution path otherwise SharpGen will fail to generate bindings.
Also, you need to install **Visual Studio 2022** with the following components:- [x] Visual C++ Toolset Component
- [x] Windows 11 SDK (10.0.22621.0)
- [x] .NET 8 SDK## Projects using Vortice.Windows
- [Evergine](https://evergine.com/)
- [Veldrid](https://github.com/mellinoe/veldrid)
- [MiniEngine](https://github.com/roy-t/MiniEngine3)
- [SharpAudio](https://github.com/feliwir/SharpAudio)## Samples
- [Collection of samples](https://github.com/amerkoleci/Vortice.Windows/tree/HEAD/src/samples)
- [WinUI3 Tutorials](https://juhakeranen.com/winui3/) Learn Windows App Development with WinUI 3.0 Tutorial
- Direct3D12 DXR samples by [CAMongrel](https://github.com/CAMongrel) [D3D12SampleRaytracerSharp](https://github.com/CAMongrel/D3D12SampleRaytracerSharp).
- Direct3D12 DXR raytracing samples ported from NVIDIA samples by [Jorgemagic](https://github.com/Jorgemagic/CSharpDirectXRaytracing)
- ImGUI example using Vortice.Windows [VorticeImGui](https://github.com/YaakovDavis/VorticeImGui)