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https://github.com/ananyaarun/jetpack-joyride
2D Jetpack Joyride game created using OpenGL 3.0
https://github.com/ananyaarun/jetpack-joyride
c-plus-plus game-development graphics-programming jetpack-joyride
Last synced: 28 days ago
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2D Jetpack Joyride game created using OpenGL 3.0
- Host: GitHub
- URL: https://github.com/ananyaarun/jetpack-joyride
- Owner: ananyaarun
- Created: 2019-03-10T17:57:18.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2019-03-10T18:03:08.000Z (almost 6 years ago)
- Last Synced: 2024-11-09T09:53:14.096Z (3 months ago)
- Topics: c-plus-plus, game-development, graphics-programming, jetpack-joyride
- Language: C++
- Homepage:
- Size: 181 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# JETPACK JOYRIDE
## ANANYA ARUN### Running instructions:
- Unzip a1_20171019.tar.gz
- cd a1_20171019
- mkdir build
- cd build
- cmake ..
- make
- ./graphics_asgn1### Versions implemented:
- All(V1, V2, V3, V4)
### Controls:
- Move left: left arrow key
- Move right: right arrow key
- Jump: space key
- Attack: up arrow key
- Zoom in: scroll up
- Zoom out: scroll down
- Panning : 'A' key for left, 'D' for right, 'W' for up and 'S' for down### Features:
- Wall, score display, platform and player with jetpack propulsion
- Coins of 2 types with 2 values
- Magnets
- Special flying objects to increases players life
- Circular ring
- Eneny1 fire line (player loosespoints on collision)
- Enemy2 fire beam (player looses points on collision)
- Enemy3 boomerang (player looses a life on collision)
- Dragon and ice balls (player looses a life on collision)
- Moving enemy (keeps moving along x-axis and tries to kill player)
- Water balloons to kill moving enemies and enemy 1 and 2
- Obstacles ie spikes that appear after a certain distance
colliding with which player looses a life
- Flag post to mark the end### Bonus implemented
- Dragon and ice balls (player looses a life on collision)
- Moving enemy (keeps moving along x-axis and tries to kill player)
- Obstacles ie spikes that appear after a certain distance
colliding with which player looses a life
- Flag post to mark the end
- Levels 1 2 3
- Score display