https://github.com/anatta336/bright-spots
A simple lens flare effect in Unity's universal render pipeline
https://github.com/anatta336/bright-spots
Last synced: 7 months ago
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A simple lens flare effect in Unity's universal render pipeline
- Host: GitHub
- URL: https://github.com/anatta336/bright-spots
- Owner: Anatta336
- Created: 2020-02-28T18:15:11.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-03-02T23:49:03.000Z (over 5 years ago)
- Last Synced: 2025-02-28T17:12:41.263Z (8 months ago)
- Language: C#
- Size: 134 KB
- Stars: 17
- Watchers: 2
- Forks: 5
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# URP Basic Lens Flares
A simple lens flare effect for Unity's universal render pipeline. Created for Unity 2019.3, but it should continue to work in future versions.This was made for [a short tutorial](https://samdriver.xyz/articles/brightSpots.htm) explaining how to use a compute shader and DrawProceduralIndirect in a CustomRendererFeature.
As usual with Unity projects you'll need to do a little ritual after downloading. When you first open the project it'll take a few minutes to build the local library. You'll then need to Open Scene to open the actual sample scene in the project (Unity silently generates a default start scene and shows you that instead.) To be safe you should then restart Unity as some assets don't seem to deserialize completely.