https://github.com/anatta336/sphere-absorption
Absorption and refraction effects in a sphere for Unity
https://github.com/anatta336/sphere-absorption
Last synced: 6 months ago
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Absorption and refraction effects in a sphere for Unity
- Host: GitHub
- URL: https://github.com/anatta336/sphere-absorption
- Owner: Anatta336
- License: mit
- Created: 2020-07-13T16:35:40.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2020-12-08T09:54:25.000Z (almost 5 years ago)
- Last Synced: 2025-02-13T22:44:46.935Z (8 months ago)
- Language: C#
- Size: 5.39 MB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Refraction and Absorption in a Sphere
An example of refraction and absorption effects in a sphere, created in Unity 2019.4. Made to accompany [a tutorial](https://samdriver.xyz/articles/absorption.htm) I wrote.
As usual with Unity projects you'll need to do a little ritual after downloading. When you first open the project it'll take a few minutes to build the local library. You'll then need to Open Scene to open the actual sample scene in the project (Unity silently generates a default start scene and shows you that instead.) To be safe you may need to restart Unity too.