https://github.com/andburn/mojoshader
Forked from https://hg.icculus.org/icculus/mojoshader
https://github.com/andburn/mojoshader
Last synced: 4 months ago
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Forked from https://hg.icculus.org/icculus/mojoshader
- Host: GitHub
- URL: https://github.com/andburn/mojoshader
- Owner: andburn
- License: other
- Created: 2016-08-12T15:10:05.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2018-03-09T14:41:24.000Z (almost 8 years ago)
- Last Synced: 2025-06-01T14:08:58.367Z (7 months ago)
- Language: C
- Size: 16.6 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.txt
- License: LICENSE.txt
Awesome Lists containing this project
README
To use this in your project:
- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
your preprocessor definitions.
// end of README.txt ...