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https://github.com/andburn/mojoshader

Forked from https://hg.icculus.org/icculus/mojoshader
https://github.com/andburn/mojoshader

Last synced: 4 months ago
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Forked from https://hg.icculus.org/icculus/mojoshader

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README

          

To use this in your project:

- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
your preprocessor definitions.

// end of README.txt ...