https://github.com/andburn/python-mojoparser
Convert DX9 shader bytecode to GLSL
https://github.com/andburn/python-mojoparser
Last synced: 4 months ago
JSON representation
Convert DX9 shader bytecode to GLSL
- Host: GitHub
- URL: https://github.com/andburn/python-mojoparser
- Owner: andburn
- License: mit
- Created: 2017-10-07T13:23:15.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-03-31T14:35:17.000Z (about 7 years ago)
- Last Synced: 2024-12-31T20:42:51.474Z (5 months ago)
- Language: Python
- Homepage:
- Size: 14.6 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# MojoParser
A python module to convert DirectX9 shader bytecode to GLSL.
The main conversion is done using a *ctypes* wrapper around [MojoShader's](https://icculus.org/mojoshader/) parse function.
## Supported Formats
- ShaderModel 1.0 - 3.0
- GLSL 1.10 & 1.20## Requirements
- [MojoShader library](https://icculus.org/mojoshader/)