https://github.com/andrefaramir/otclient-scriptsmanager-mod
A otclient mod where you can manage your current active scripts and turn them on and off.
https://github.com/andrefaramir/otclient-scriptsmanager-mod
mod otclient script
Last synced: 7 months ago
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A otclient mod where you can manage your current active scripts and turn them on and off.
- Host: GitHub
- URL: https://github.com/andrefaramir/otclient-scriptsmanager-mod
- Owner: AndreFaramir
- Created: 2019-03-02T18:22:33.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2019-03-18T18:28:50.000Z (almost 7 years ago)
- Last Synced: 2025-06-08T10:04:40.661Z (8 months ago)
- Topics: mod, otclient, script
- Language: Lua
- Size: 9.77 KB
- Stars: 1
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# OTClient Scripts Manager Mod
This mod can be used to manage your scripts on otclient, many players use cycle events direct on console and this is can get really annoying when you play with lots of scripts, this mod is intended to handle your cycleEvent scripts togheter and allow you to turn them on and off with ease.
# Install
First **download as zip**, unzip the mod on your client mods folder inside your otclient instalation folder.
# View

# Status
This mod is currently the most simple and functional version possible, it can get more robust in future with some new features like, hotkeys, load/save custom scripts, show label on game window with the scripts, customizations, and more.