https://github.com/andresilmor/maze-solving-tremaux-algorithm
Application/Use of the Trémaux Algorithm on a Unity 2D game to escape a maze.
https://github.com/andresilmor/maze-solving-tremaux-algorithm
artificial-intelligence csharp game-development game-engine maze-solver tremaux tremaux-algorithm unity university university-project
Last synced: over 1 year ago
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Application/Use of the Trémaux Algorithm on a Unity 2D game to escape a maze.
- Host: GitHub
- URL: https://github.com/andresilmor/maze-solving-tremaux-algorithm
- Owner: andresilmor
- License: mit
- Created: 2021-04-28T19:35:00.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2021-09-30T13:04:02.000Z (almost 5 years ago)
- Last Synced: 2025-02-03T00:31:51.182Z (over 1 year ago)
- Topics: artificial-intelligence, csharp, game-development, game-engine, maze-solver, tremaux, tremaux-algorithm, unity, university, university-project
- Language: C#
- Homepage:
- Size: 4.66 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Maze Solving - Trémaux Algorithm
This one is a project for one of my extracurrilar units of Game Design at the first semester of my third year. In this project was given three opportunities of exercises, two of them using the Tanks model project, one using predeterminated patrol with waypoints and other where was to implement basic comportaments to the Tanks when colliding with others objects.
I decided for the third opportunity, the implementation of the Trémaux Alghoritm, while it works most of the times, due to don't have previous knowledge in game development, I did not implement in the right way, so there are times when the character stops and also theres a error showing all time in the console, but it not affect the exercise. *nervous laugh*