https://github.com/andresilmor/tanks-behavior-trees
Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
https://github.com/andresilmor/tanks-behavior-trees
artificial-intelligence behaviour-tree behaviour-trees csharp game-development game-engine unity
Last synced: about 2 months ago
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Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
- Host: GitHub
- URL: https://github.com/andresilmor/tanks-behavior-trees
- Owner: andresilmor
- License: mit
- Created: 2021-04-28T20:07:28.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2021-09-30T13:02:54.000Z (over 3 years ago)
- Last Synced: 2025-02-03T00:31:54.326Z (3 months ago)
- Topics: artificial-intelligence, behaviour-tree, behaviour-trees, csharp, game-development, game-engine, unity
- Language: C#
- Homepage:
- Size: 64 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# Tanks - Behavior Trees
This project was the last one and also the one more advanced and with more features, it was used the Behavior Bricks asset from the Unity Asset Store (to use this project it is needed to import/install the asset again), while was used some of the code already gived by the asset mostly was created originally.