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https://github.com/andresilvagomez/Localize
Localize is a framework writed in swift to localize your projects easier improves i18n, including storyboards and strings.
https://github.com/andresilvagomez/Localize
apple-strings carthage cocoapods json language localization localized storyboard storyboards swift swift4 xcode
Last synced: 3 days ago
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Localize is a framework writed in swift to localize your projects easier improves i18n, including storyboards and strings.
- Host: GitHub
- URL: https://github.com/andresilvagomez/Localize
- Owner: andresilvagomez
- License: mit
- Created: 2017-01-13T23:20:34.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2021-09-17T08:12:38.000Z (about 3 years ago)
- Last Synced: 2024-07-18T09:13:52.872Z (5 months ago)
- Topics: apple-strings, carthage, cocoapods, json, language, localization, localized, storyboard, storyboards, swift, swift4, xcode
- Language: Swift
- Homepage:
- Size: 764 KB
- Stars: 288
- Watchers: 11
- Forks: 48
- Open Issues: 11
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
Awesome Lists containing this project
- awesome-ios - Localize - Easy tool to localize apps using JSON or Strings and of course IBDesignables with extensions for UI components. (Localization / Other Hardware)
- awesome-swift - Localize - Localize apps using e.g. regular expressions in Localizable.strings. (Libs / Localization)
- awesome-swift - Localize - Localize apps using e.g. regular expressions in Localizable.strings. (Libs / Localization)
- awesome-ios-star - Localize - Easy tool to localize apps using JSON or Strings and of course IBDesignables with extensions for UI components. (Localization / Other Hardware)
- fucking-awesome-swift - Localize - Localize apps using e.g. regular expressions in Localizable.strings. (Libs / Localization)
- awesome-swift - Localize - Localize is a framework writed in swift to localize your projects easier improves i18n, including storyboards and strings. ` 📝 24 days ago ` (Localization [🔝](#readme))
README
# Localize
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
[![codecov.io](https://codecov.io/github/andresilvagomez/Localize/coverage.svg?branch=master)](https://codecov.io/github/andresilvagomez/Localize?branch=master)
[![CocoaPods](https://img.shields.io/cocoapods/v/Localize.svg)](https://cocoapods.org/pods/Localize)
[![Build Status](https://travis-ci.org/andresilvagomez/Localize.svg?branch=master)](https://travis-ci.org/andresilvagomez/Localize)
[![Language](https://img.shields.io/badge/language-Swift%204.1-orange.svg)](https://swift.org)
[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/andresilvagomez/Localize/master/LICENSE)
[![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/vsouza/awesome-ios)Localize is a framework written in swift to help you localize and pluralize your projects. It supports both storyboards and strings.
![Localize Storyboard](https://www.dropbox.com/s/t5uij0bg0tgignu/localize.gif?raw=1)
___- [Features](#features)
- [Requirements](#requirements)
- [Installation](#installation)
- [Usage](#usage)
- [Notes for your App Store release](#notes-for-your-appstore-release)
- [Credits](#credits)
- [License](#license)## Features
- [x] Storyboard with IBInspectable
- [x] Pluralize and localize your keys
- [x] Keep the File.strings files your app already uses
- [x] Support Apple strings and JSON Files
- [x] Change your app language without changing device language
- [x] Localize your Storyboards without extra files or/and ids## Requirements
- iOS 9.0+
- Xcode 8.0+
- Swift 3.0+## Installation
### CocoaPods
[CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects. You can install it with the following command:
```bash
gem install cocoapods
```> CocoaPods 1.1.0+ is required to build Localize 1.+.
To integrate Localize into your Xcode project using CocoaPods, specify it in your `Podfile`:
```ruby
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'
use_frameworks!target '' do
pod 'Localize' , '~> 2.3.0'
end# If you are using Swift 4.x
# target '' do
# pod 'Localize' , '~> 2.1.0'
# end
```Then, run the following command:
```bash
pod install
```### Carthage
[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
```bash
brew update
brew install carthage
```To integrate Localize into your Xcode project using Carthage, specify it in your `Cartfile`:
```carthage
github "andresilvagomez/Localize"
```Run `carthage update` to build the framework and drag the built `Localize.framework` into your Xcode project.
### Swift Package Manager
The [Swift Package Manager](https://swift.org/package-manager/) is a tool for automating the distribution of Swift code and is integrated into the swift compiler.
Once you have your Swift package set up, adding Localize as a dependency is as easy as adding it to the dependencies value of your Package.swift.
```swift
dependencies: [
.Package(url: "https://github.com/andresilvagomez/Localize.git")
]
```___
## Usage
Add ```.localize()``` for any ```String``` if you want localize.
You don't need import anything in your code, Localize uses extensions to localize your Strings.
```swift
textLabel.text = "hello.world".localize()
// Or
textLabel.text = "hello.world".localized```
You can decide if you want use JSON or Apple Strings, we support both, if you decide to use JSON please follow these instructions.
### Create JSON file
Please create a JSON file in your code with this rule:
```strings
{your file name}-{your lang code}.json
```For example
- lang-en.json
- lang-es.json
- lang-fr.jsonExample JSON File
```json
{
"hello" : {
"world" : "Hello world!",
"name" : "Hello %!"
},
"values" : "Hello % we are %, see you soon",
"username" : "My username is :username",
"navigation.title" : ""
}
```### Create String file
If you decide use Apple strings, please follow [Apple Localization Guide](https://developer.apple.com/library/content/documentation/MacOSX/Conceptual/BPInternational/LocalizingYourApp/LocalizingYourApp.html) to create strings file.
String file example
```strings
"hello.world" = "Hello world!";
"name" = "Hello %";
"values" = "Hello everyone my name is % and I'm %, see you soon";
"username" = "My username is :username";
"level.one.two.three" = "This is a multilevel key";
"the.same.lavel" = "This is a localized in the same level";
"enlish" = "This key only exist in english file.";
```
Whatever way you choose to, use that methods.
### Localize strings
```swift
print( "hello.world".localize() )
// Hello world!
// Also you can use
print( "hello.world".localized )
```
### Localize strings, replacing text
Localize use `%` identifier to replace the text
```swift
print( "hello.name".localize(value: "everyone") )
// Hello everyone!
```
### Localize strings, replacing many texts
Localize use `%` identifier to replace the text
```swift
print( "values".localize(values: "everyone", "Software Developer") )
// Hello everyone we are Software Developer, see you soon
```
### Localize strings, replacing dictionary values
Localize use `:yourid` to search your id in JSON File
```swift
print( "username".localize(dictionary: ["username": "Localize"]) )
// My username is Localize
```
### Localize strings, using other files
If you decide use different files use methods with ```tableName``` in the end of each method, for example.
```swift
print( "hello.world".localize(tableName: "Other") )
print( "hello.name".localize(value: "everyone", tableName: "Errors") )
print( "values".localize(values: "everyone", "Software Developer", tableName: "YourFileName") )
print( "username".localize(dictionary: ["username": "Localize"], tableName: "YourFileName") )
```
___
### We are amazing with storyboards
You don't need to import anything in your code, Localize uses extensions to localize your UIView components
To prevent auto localization for some controls you created in storyboard can set **Auto Localize** to **Off**
![Localize Storyboard](https://image.ibb.co/m5yz6V/screenshot.png)
- lang-en.json
```json
{
"navigation" : {
"title" : "Localize"
},
"app" : {
"label" : "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium.",
"textfield" : "Write some here."
}
}
```You can use extensions for
- `UIBarButtonItem`
- `UIButton`
- `UILabel`
- `UINavigationItem`
- `UISearchBar`
- `UISegmentedControl`
- `UITabBarItem`
- `UITextField`
- `UITextView`___
## Updating language
When you change a language, automatically all views update your content to new language
```swift
Localize.update(language: "fr")
```
To make this work with strings, you need to implement a notification
```swift
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(localize), name: NSNotification.Name(localizeChangeNotification), object: nil)
}public func localize() {
yourLabel.text = "app.names".localize(values: "mark", "henrry", "peater")
otherLabel.text = "app.username".localize(value: "Your username")
}```
Implementing internal acction to change a language
```swift
@IBAction func updateLanguage(_ sender: Any) {
let actionSheet = UIAlertController(title: nil, message: "app.update.language".localize(), preferredStyle: UIAlertControllerStyle.actionSheet)
for language in Localize.availableLanguages {
let displayName = Localize.displayNameForLanguage(language)
let languageAction = UIAlertAction(title: displayName, style: .default, handler: {
(alert: UIAlertAction!) -> Void in
Localize.update(language: language)
})
actionSheet.addAction(languageAction)
}
let cancelAction = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.cancel, handler: {
(alert: UIAlertAction) -> Void in
})
actionSheet.addAction(cancelAction)
self.present(actionSheet, animated: true, completion: nil)
}```
### Config
This not is necesary, only if you need different results.
```swift
// AppDelegate.swiftimport Localize
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let localize = Localize.shared
// Set your localize provider.
localize.update(provider: .json)
// Set your file name
localize.update(fileName: "lang")
// Set your default language.
localize.update(defaultLanguage: "fr")
// If you want change a user language, different to default in phone use thimethod.
localize.update(language: "en")
// If you want remove storaged language use
localize.resetLanguage()
// The used language
print(localize.currentLanguage)
// List of available language
print(localize.availableLanguages)// Or you can use static methods for all
Localize.update(fileName: "lang")
Localize.update(defaultLanguage: "fr")
Localize.update(language: "en-DE")return true
}```
## Pluralize
```swift
print( "people".pluralize(value: 0) )
// there are no peopleprint( "people".pluralize(value: 1) )
// only one personprint( "people".pluralize(value: 2) )
// two peopleprint( "people".pluralize(value: 27) )
// many peopleprint( "people".pluralize(value: 103) )
// hundreds of peopleprint( "people".pluralize(value: 1010) )
// thousand of peopleprint( "people".pluralize(value: 1000000) )
// millions of people
```how you need compose your file.
```json
// Json file{
"people": {
"zero": "there are no people",
"one": "only one person",
"two": "two people",
"many": "many people",
"hundreds": "hundreds of people",
"thousand": "thousand of people",
"millions": "millions of people",
"other": "not defined people"
}
}
``````strings
# string file"people.zero" = "there are no people";
"people.one" = "only one person";
"people.two" = "two people";
"people.many" = "many people";
"people.hundreds" = "hundreds of people";
"people.thousand" = "thousand of people";
"people.millions" = "millions of people";
"people.other" = "not defined people";
```but also you can show your value
```swift
print( "people".pluralize(value: 1) )
/// 1 Person
```in your file
```json
// JSON
{
"people": {
"one": "% Person",
...
}
}// Strings
"people.one" = "% Person";
```___
## Notes for your AppStore release
To make all languages you have localized your app for visible on the AppStore, you must add a language in the project's settings.
1. For that, click on your project name in the left side bar.
2. Then, choose project, instead of a target.
3. At the bottom, under *Localizations*, press the + button & select a language you want to add
4. On prompt, uncheck all files Xcode wants to add localization for, but keep a single one, that you won't actually localize, such as your launch screen for instance.
- if you need to localize all your files, I suggest adding a placeholder storyboard file that you'll then add to localization
5. Done! (You don't actually have to localize the placehodler file.) The AppStore will now show the new language in localizations for your app.___
## Credits
[Andres Silva Gomez](https://github.com/andresilvagomez)
Special thanks to [Benjamin Erhart](https://github.com/tladesignz)
## License
Localize is released under the MIT license. See LICENSE for details.