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https://github.com/andrewtraviss/AScalpel
A lightweight framework for editing objects at runtime in Actionscript 3.0
https://github.com/andrewtraviss/AScalpel
Last synced: about 2 months ago
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A lightweight framework for editing objects at runtime in Actionscript 3.0
- Host: GitHub
- URL: https://github.com/andrewtraviss/AScalpel
- Owner: andrewtraviss
- Created: 2011-04-01T16:42:00.000Z (almost 14 years ago)
- Default Branch: master
- Last Pushed: 2011-04-12T04:55:13.000Z (almost 14 years ago)
- Last Synced: 2024-08-03T05:05:23.307Z (5 months ago)
- Language: ActionScript
- Homepage: http://blog.andrewtraviss.com/tag/ascalpel/
- Size: 109 KB
- Stars: 7
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README
Awesome Lists containing this project
- awesome-actionscript-sorted - AScalpel - A lightweight framework for editing objects at runtime in Actionscript 3.0 (Unsorted / Other API)
README
A lightweight framework for editing objects at runtime in Actionscript 3.0
Homepage: http://blog.andrewtraviss.com/tag/ascalpel/
Requires: http://www.minimalcomps.com/v 1.2
- Added the ability to supply metadata for a type at runtime, overriding describeType
- Buffered describeType results in order to support runtime metadata
- Added more API documentationv 1.1
- Added the "Apply All" button
- Added ASDoc comments to the main AScalpel class
- A new object will now inherit an existing editor used for a different object which had the same name
- When editors are closed and reopened they will retain their last configured valuesv 1.0
- Added basic editor construction framework based on Bit-101 minimal components
- Implemented [Editable] tag
- Implemented [Editable explicityCommit="true"]
- Implemented [Editable editorClass="com.fully.qualified.ClassName"]
- Implemented editor custom configuration using non-reserved parameters