https://github.com/andronovo-bit/objectpoolpattern-examplegameunity
Object Pool Pattern Example Project in Unity. Explain this repo how to use object pool pattern use in your game.
https://github.com/andronovo-bit/objectpoolpattern-examplegameunity
example-project game gamedev patterns unity
Last synced: about 2 months ago
JSON representation
Object Pool Pattern Example Project in Unity. Explain this repo how to use object pool pattern use in your game.
- Host: GitHub
- URL: https://github.com/andronovo-bit/objectpoolpattern-examplegameunity
- Owner: Andronovo-bit
- Created: 2023-10-19T13:25:10.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-10-19T16:08:23.000Z (over 2 years ago)
- Last Synced: 2025-03-03T22:11:52.369Z (over 1 year ago)
- Topics: example-project, game, gamedev, patterns, unity
- Language: C#
- Homepage:
- Size: 44.2 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: Readme.md
Awesome Lists containing this project
README
# Object Pool Pattern Space Ship Example
The object pool pattern is a cool way to make your game run faster and smoother by saving the CPU from creating and destroying too many objects. It can works by recycling the objects that you already have instead of making new ones every time you need them. 🔄
The best thing about the object pool pattern is that it helps the CPU relax and not work too hard when it has to create and destroy new objects quickly. This can make your game more fun and responsive, especially when you have a lot of objects that you use and throw away often, like bullets, enemies, particles, or UI elements. 🔫👾💥🎮
## No Object Pooling

## With Object Pooling
