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https://github.com/andstor/voxelizer

:space_invader: Voxelization of 3D models
https://github.com/andstor/voxelizer

3d-models threejs voxel voxelization voxelizer

Last synced: 29 days ago
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:space_invader: Voxelization of 3D models

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Voxelizer

> Voxelization of 3D models

[![npm version](http://img.shields.io/npm/v/voxelizer.svg?style=flat)](https://npmjs.org/package/voxelizer "View this project on npm")
![Build](https://github.com/andstor/voxelizer/workflows/Build/badge.svg)
[![Coverage Status](https://coveralls.io/repos/github/andstor/voxelizer/badge.svg?branch=master)](https://coveralls.io/github/andstor/voxelizer?branch=master)
[![Language grade: JavaScript](https://img.shields.io/lgtm/grade/javascript/g/andstor/voxelizer.svg?)](https://lgtm.com/projects/g/andstor/voxelizer/context:javascript)

Voxelizer is a JavaScript voxelization engine for conducting voxelization of 3D models. It does so by leveraging [three.js](https://github.com/mrdoob/three.js/) and allowing you to use it's wast ecosystem of file loaders, plugins, etc.

[Examples](https://andstor.github.io/voxelizer/examples/) -
[Documentation](https://andstor.github.io/voxelizer/) -
[Wiki](https://github.com/andstor/voxelizer/wiki) -
[Migration](https://github.com/andstor/voxelizer/wiki/Migration)

## Table of Contents
* [Install](#install)
* [As NPM package](#as-npm-package)
* [Using a CDN](#using-a-cdn)
* [Peer Dependency](#peer-dependency)
* [Usage](#usage)
* [Example](#example)
* [Import support](#import-support)
* [Export support](#export-support)
* [File formats](#file-formats)
* [Data structures](#data-structures)
* [License](#license)
* [Related](#related)

## Install

### As NPM package

```sh
$ npm install voxelizer
```

### Using a CDN

You can import the latest standalone [UMD](https://github.com/umdjs/umd) build from a [CDN](https://en.wikipedia.org/wiki/Content_delivery_network) such as:

```html

```

If you want a specific version, use `https://unpkg.com/react-dropdown-tree-select@/lib/voxelizer.js` Visit [unpkg.com](https://unpkg.com) for further details.

### Peer Dependency

In order to avoid version conflicts in your project, you must install [three.js](https://github.com/mrdoob/three.js/) as a [peer dependency](https://nodejs.org/en/blog/npm/peer-dependencies/). Note that NPM doesn't install peer dependencies automatically. Instead it will generate a warning message with instructions on how to install them.

If you're using the CDN build, you'd also need to add the peer dependency to your application.

```html

```

## Usage

### Example
```js
// Import via ES6 modules
import * as THREE from 'three';
import {Sampler, XMLExporter} from 'voxelizer';
// or UMD
const { Sampler, XMLExporter } = window.Voxelizer;

// Generate a yellow torus mesh to voxelize.
let geometry = new THREE.TorusGeometry( 10, 3, 16, 100 );
let material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
let torus = new THREE.Mesh( geometry, material );

// Setup Voxelizer.
let options = {
fill: false,
color: true
};
const sampler = new Sampler('raycast', options);

// Voxelize torus.
const resolution = 10;
let data = sampler.sample(torus, resolution);

// Export result to XML.
const exporter = new XMLExporter()
exporter.parse(data, function (xml) {
console.log(xml)
});
```

## Import support
Voxelizer is able to load any mesh created with three.js. By doing so, one can make use of the around 40 πŸ“„ file loaders provided by three.js, including support for the popular [glTF](https://threejs.org/examples/?q=loader#webgl_loader_gltf), [OBJ](https://threejs.org/examples/?q=loader#webgl_loader_obj_mtl) and [STL](https://threejs.org/examples/?q=loader#webgl_loader_stl) formats.

three.js classifies these [loaders](https://github.com/mrdoob/three.js/tree/master/examples/jsm/loaders) as *"examples"*. Please see the [three.js documentation](https://threejs.org/docs/index.html#manual/en/introduction/Loading-3D-models) for how to use these.

Following is an example of how to load and voxelize a glTF file:

```js
import {GLTFLoader} from 'three/examples/jsm/loaders/GLTFLoader';

// Setup voxelizer.
// ...

const gltfloader = new GLTFLoader();
gltfloader.load('path/to/file.glb', function (data) {
let mesh = data.scene;
let data = sampler.sample(mesh, resolution);

// Do something with the data.
// ...
});

```

## Export support

Several file types and data structures are supported for exporting the voxel data.

### File formats

- [BINVOX](https://www.patrickmin.com/binvox/binvox.html)
- XML

### Data structures

- [ndarray](https://github.com/scijs/ndarray)
- 3D Array

## License

Copyright Β© [AndrΓ© Storhaug](https://github.com/andstor)

Voxelizer is licensed under the [MIT License](https://github.com/andstor/voxelizer/blob/master/LICENSE).

## Related
- [voxelizer-desktop](https://github.com/andstor/voxelizer-desktop) - Easy 3D model voxelization desktop app
- [three-voxel-loader](https://github.com/andstor/three-voxel-loader) - three.js plugin for loading voxel data