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https://github.com/andykswong/ld48
Ludum Dare 48 Compo Entry - Deep in the Graveyard, A 3D endless roguelike
https://github.com/andykswong/ld48
ludum-dare ludum-dare-48 threejs
Last synced: 23 days ago
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Ludum Dare 48 Compo Entry - Deep in the Graveyard, A 3D endless roguelike
- Host: GitHub
- URL: https://github.com/andykswong/ld48
- Owner: andykswong
- License: mit
- Created: 2021-04-25T23:57:19.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2021-04-26T07:30:59.000Z (almost 4 years ago)
- Last Synced: 2024-11-22T14:41:20.858Z (3 months ago)
- Topics: ludum-dare, ludum-dare-48, threejs
- Language: TypeScript
- Homepage: https://andykswong.itch.io/ld48
- Size: 2.26 MB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# LD48 - Deep in the Graveyard
Endless Roguelite for Ludum Dare 48 Compo.
This is my most poorly written codebase ever. I started late and only got less than 24 hours to work on this.## Intro
You are deep in a zombie-infestation graveyard. How deep can you go before getting swarmed by zombies?## Tools
Written in Typescript. three.js for 3D rendering. All 3D models are procedurally generated using three.js. [Zughy 32](https://lospec.com/palette-list/zughy-32) palette. Sound effects generated by jsfxr. Background music generated by Wolfram Tones. [Lobster Two](https://fonts.google.com/specimen/Lobster+Two) font from Google Fonts.## Screenshots
![Game Title](screenshots/00.png)![In Game](screenshots/01.png)
![Game End](screenshots/02.png)