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https://github.com/angelmunoz/navsavaloniasample
Avalonia + fsharp + supabase? Yeah that exists!
https://github.com/angelmunoz/navsavaloniasample
avalonia desktop dotnet fsharp navs nxui routing supabase supabase-csharp
Last synced: 10 days ago
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Avalonia + fsharp + supabase? Yeah that exists!
- Host: GitHub
- URL: https://github.com/angelmunoz/navsavaloniasample
- Owner: AngelMunoz
- Created: 2024-03-17T09:35:05.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2024-03-17T09:38:57.000Z (8 months ago)
- Last Synced: 2024-11-05T05:03:59.235Z (10 days ago)
- Topics: avalonia, desktop, dotnet, fsharp, navs, nxui, routing, supabase, supabase-csharp
- Language: F#
- Homepage:
- Size: 13.7 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
[Avalonia]: https://docs.avaloniaui.net/docs/welcome
[NXUI]: https://github.com/wieslawsoltes/NXUI
[Navs]: https://github.com/AngelMunoz/Navs
[Supabase]: https://supabase.com
[FSharp.Data.Adaptive]: https://fsprojects.github.io/FSharp.Data.Adaptive/# The Navs testing ground.
I'm currently working on a routing library called "Navs" which is a web-inspired routing solution for Avalonia Applications.
This project is a mix of these libraries:
- [Avalonia]
- [NXUI]
- [Navs]
- [Supabase]At the time of writing, this project just has a simple login screen and "home" screen. But as I keep trying out features for navs I may add more features to this project.
But the important bits is how `Navs` is used for routing and navigation between screens. The usage of adaptive values ([FSharp.Data.Adaptive]), how they integrate with Avalonia, the usage of Supabase with F# code and lastly the code first approach to Avalonia as a showcase that given the right effort you can actually use Plain Avalonia without XAML and without a virtual dom.
And by the way Navs and NXUI are also available for C# (and likely VB as well), so don't think this is an F# only kind of approach!
### Debug in VSCode
- Open the project in VSCode with the Ionide extension installed.
- Make sure to create a `.env.local` file in the root of the project with the env vars that are shown in the `.env` file.
- Press `F5` to start debugging.