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https://github.com/angular-rust/ux-animate
A simple but powerful tweening, spring physics, animation library for Rust
https://github.com/angular-rust/ux-animate
animation canvas motion motion-design physics rust spring-physics svg tween tweening wasm
Last synced: about 2 months ago
JSON representation
A simple but powerful tweening, spring physics, animation library for Rust
- Host: GitHub
- URL: https://github.com/angular-rust/ux-animate
- Owner: angular-rust
- License: mpl-2.0
- Created: 2021-02-21T15:16:59.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2022-01-18T02:20:15.000Z (almost 3 years ago)
- Last Synced: 2024-05-21T06:41:09.777Z (7 months ago)
- Topics: animation, canvas, motion, motion-design, physics, rust, spring-physics, svg, tween, tweening, wasm
- Language: Rust
- Homepage: https://angular-rust.github.io/
- Size: 2.26 MB
- Stars: 21
- Watchers: 5
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
- Security: SECURITY.md
Awesome Lists containing this project
README
[![](https://dudochkin-victor.github.io/assets/ux-animate/logo-wide.svg)](#top)
# UX Animate[![API Docs][docrs-badge]][docrs-url]
[![Crates.io][crates-badge]][crates-url]
[![Code coverage][codecov-badge]][codecov-url]
[![Tests][tests-badge]][tests-url]
[![MPL-2.0 licensed][license-badge]][license-url]
[![Gitter chat][gitter-badge]][gitter-url]
[![loc][loc-badge]][loc-url][docrs-badge]: https://img.shields.io/docsrs/ux-animate?style=flat-square
[docrs-url]: https://docs.rs/ux-animate/
[crates-badge]: https://img.shields.io/crates/v/ux-animate.svg?style=flat-square
[crates-url]: https://crates.io/crates/ux-animate
[license-badge]: https://img.shields.io/badge/license-MPL--2.0-blue.svg?style=flat-square
[license-url]: https://github.com/angular-rust/ux-animate/blob/master/LICENSE
[gitter-badge]: https://img.shields.io/gitter/room/angular_rust/community.svg?style=flat-square
[gitter-url]: https://gitter.im/angular_rust/community
[tests-badge]: https://img.shields.io/github/workflow/status/angular-rust/ux-animate/Tests?label=tests&logo=github&style=flat-square
[tests-url]: https://github.com/angular-rust/ux-animate/actions/workflows/tests.yml
[codecov-badge]: https://img.shields.io/codecov/c/github/angular-rust/ux-animate?logo=codecov&style=flat-square&token=OQ2NIDXCSX
[codecov-url]: https://codecov.io/gh/angular-rust/ux-animate
[loc-badge]: https://img.shields.io/tokei/lines/github/angular-rust/ux-animate?style=flat-square
[loc-url]: https://github.com/angular-rust/ux-animate**UX Animate** is an animation library for the UX Framework and Angular Rust.
> For now, these are also the Rust bindings for the Clutter library. But we plan to implement it in pure Rust for more performance, control and new features.
We implemented the Clutter library bindings inside the project and almost immediately took advantage of our [UX-Primitives](https://github.com/angular-rust/ux-primitives) library and implemented the Canvas abstraction to work with HTML5 Canvas and Cairo.**Angular Rust** is a high productivity, `platform-agnostic` frontend framework for the [Rust language](https://www.rust-lang.org/). It now supports desktop and web development. Angular Rust currently uses Clutter for desktop development and WebAssembly for web development. We are planning to add support for mobile development.
![Angular Rust structure](https://dudochkin-victor.github.io/assets/angular-rust/structure.svg)
![Angular Rust structure](https://dudochkin-victor.github.io/assets/angular-rust/structure.svg)
## Features
- [x] Implementation of graphic backend for cairo and web canvas from [UX Primitives](https://github.com/angular-rust/ux-primitives)
- [x] Easing support
- [x] Interpolation support
- [ ] Tweening support
- [ ] Motion support
- [ ] Physics support
- [ ] Tweening support
- [ ] Animation runtime support
- [ ] SVG support## Quick Start
Install UX Animate:
cargo add ux-animate
## Learn More
* [Manual, Docs, etc](https://angular-rust.github.io/)
* [Samples](https://github.com/angular-rust/ux-samples)
* [Apps using Angular Rust](https://github.com/angular-rust/ux-animate/wiki/Apps-in-the-Wild)
* [Articles Featuring Angular Rust](https://github.com/angular-rust/ux-animate/wiki/Articles)## Community
[![](https://img.shields.io/badge/Facebook-1877F2?style=for-the-badge&logo=facebook&logoColor=white)](https://www.facebook.com/groups/angular.rust)
[![](https://img.shields.io/badge/Stack_Overflow-FE7A16?style=for-the-badge&logo=stack-overflow&logoColor=white)](https://stackoverflow.com/questions/tagged/angular-rust)
[![](https://img.shields.io/badge/YouTube-FF0000?style=for-the-badge&logo=youtube&logoColor=white)](https://www.youtube.com/channel/UCBJTkSl_JWShuolUy4JksTQ)
[![](https://img.shields.io/badge/Medium-12100E?style=for-the-badge&logo=medium&logoColor=white)](https://medium.com/@angular.rust)
[![](https://img.shields.io/gitter/room/angular_rust/angular_rust?style=for-the-badge)](https://gitter.im/angular_rust/community)## Contributing
We believe the wider community can create better code. The first tool for improving the community is to tell the developers about the project by giving it a star. More stars - more members.
[![](https://dudochkin-victor.github.io/assets/star-me-wide.svg)](https://github.com/angular-rust/ux-animate#top)
Angular Rust is a community effort and we welcome all kinds of contributions, big or small, from developers of all backgrounds. We want the Angular Rust community to be a fun and friendly place, so please review our [Code of Conduct](CODE_OF_CONDUCT.md) to learn what behavior will not be tolerated.
### New to Angular Rust?
Start learning about the framework by helping us improve our [documentation](https://angular-rust.github.io/). Pull requests which improve test coverage are also very welcome.
### Looking for inspiration?
Check out the community curated list of awesome things related to Angular Rust / WebAssembly at [awesome-angular-rust](https://github.com/angular-rust/awesome-angular-rust).
### Confused about something?
Feel free to drop into our [Gitter chatroom](https://gitter.im/angular_rust/community) or open a [new "Question" issue](https://github.com/angular-rust/ux-animate/issues/new/choose) to get help from contributors. Often questions lead to improvements to the ergonomics of the framework, better documentation, and even new features!
### Ready to dive into the code?
After reviewing the [Contributing Code Guidelines](CONTRIBUTING.md), check out the ["Good First Issues"](https://github.com/angular-rust/ux-animate/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22) (they are eager for attention!). Once you find one that interests you, feel free to assign yourself to an issue and don't hesitate to reach out for guidance, the issues vary in complexity.
### Let's help each other!
Come help us on the [issues that matter that the most](https://github.com/angular-rust/ux-animate/labels/%3Adollar%3A%20Funded%20on%20Issuehunt) and receive a small cash reward for your troubles. We use [Issuehunt](https://issuehunt.io/r/angular-rust/ux-animate/) to fund issues from our Open Collective funds. If you really care about an issue, you can choose to add funds yourself!
### Found a bug?
Please [report all bugs!](https://github.com/angular-rust/ux-animate/issues/new/choose) We are happy to help support developers fix the bugs they find if they are interested and have the time.
## Todo
- [ ] Documentation
- [ ] Tweening support
- [ ] Motion support
- [ ] Physics support
- [ ] Tweening support
- [ ] Animation runtime support
- [ ] SVG support