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https://github.com/annsanns/shoprunner_gbahb_rs
https://github.com/annsanns/shoprunner_gbahb_rs
Last synced: 9 days ago
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- Host: GitHub
- URL: https://github.com/annsanns/shoprunner_gbahb_rs
- Owner: AnnsAnns
- Created: 2023-08-20T20:36:46.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-08-22T20:26:15.000Z (about 1 year ago)
- Last Synced: 2023-10-09T00:24:14.825Z (about 1 year ago)
- Language: Rust
- Size: 25.4 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# AGBRS template
## A basic template example for agb projects
This makes getting started with a new project for the Game Boy Advance in rust really simple, by providing
all the boiler plate files for you.## Building
### Prerequisites
You will need the following installed in order to build and run this project:
* A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system
You will also want to install an emulator. The best support in agb is with [mgba](https://mgba.io), with
`println!` support via `agb::println!` but any emulator should work. You'll get the best experience if
`mgba-qt` is in your `PATH`.If you want to run your game on real hardware, you will also need to install `agb-gbafix` which you can do after installing
rust with the following: `cargo install agb-gbafix`. This is not required if you are only running your game in an emulator.### Running in an emulator
Once you have the prerequisites installed, you should be able to build using
```sh
cargo build
```or in release mode (recommended for the final version to ship to players)
```sh
cargo build --release
```The resulting file will be in `target/thumbv4t-none-eabi/debug/` or `target/thumbv4t-none-eabi/release/` depending on
whether you did a release or debug build.If you have `mgba-qt` in your path, you will be able to run your game with
```sh
cargo run
```or in release mode
```sh
cargo run --release
```## Starting development
You can find the documentation for agb [here](https://docs.rs/agb/latest/agb/).
You may also want to change the package name and version in `Cargo.toml` before you start.
## Shipping a .gba file for real hardware
To make a game run on real hardware, you will need to convert the built file into a file suitable for
running on the real thing.First build the binary in release mode using the instructions above, then do the following:
```sh
agb-gbafix target/thumbv4t-none-eabi/release/ -o .gba
```