https://github.com/anon767/clashofhamster
HTML5/WebGL Websocket Mutliplayer game
https://github.com/anon767/clashofhamster
game html5 multiplayer nodejs webgl websocket
Last synced: about 1 month ago
JSON representation
HTML5/WebGL Websocket Mutliplayer game
- Host: GitHub
- URL: https://github.com/anon767/clashofhamster
- Owner: anon767
- Created: 2016-10-20T14:59:16.000Z (over 9 years ago)
- Default Branch: physicsengine2
- Last Pushed: 2020-11-16T14:23:47.000Z (over 5 years ago)
- Last Synced: 2025-09-06T06:44:29.661Z (10 months ago)
- Topics: game, html5, multiplayer, nodejs, webgl, websocket
- Language: JavaScript
- Homepage: http://thecout.com
- Size: 7.37 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Clash of Hamster
### Set up:
In order to run the Server you need NodeJS and a Webserver like Apache or Nginx for the frontend
### Config:
Move the 'client' folder to your document root
### used Libraries:
Backend:
- NodeJS
- Websocket
### Frontend:
- Easeljs for rendering
- jquery for DOM manipulation
- matterjs for physics
- preloadjs for preloading images and sprites
- tweenjs for particle system
### Run
in the nodejsServer run
node server.js
## Develop
The Backend was ported from PHP to NodeJS, change the branch to view the old state.
you can use
php pack.php
to shrink and compile the javascript frontend code
## Ingame Screenshots

