https://github.com/ansardg/unity-learning
Side project where I will learn the basics of coding in C# while also learning Unity.
https://github.com/ansardg/unity-learning
2d-platformer-game csharp unity unity-editor video-game
Last synced: 5 months ago
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Side project where I will learn the basics of coding in C# while also learning Unity.
- Host: GitHub
- URL: https://github.com/ansardg/unity-learning
- Owner: AnSardG
- Created: 2023-05-26T22:07:57.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-02-15T15:08:03.000Z (over 2 years ago)
- Last Synced: 2025-02-13T22:17:19.137Z (over 1 year ago)
- Topics: 2d-platformer-game, csharp, unity, unity-editor, video-game
- Language: ShaderLab
- Homepage:
- Size: 74.2 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Versions


# Unity-learning
Theses exercises are a series of Unity related tasks intended to help learn programming in C# from the beginning while also learning to use Unity for game development,
this is a side project kindly related to the grade I'm finishing (Web Application Development) so there won't be any specific goal, just learning a new language interactively.
Expect messy stuff since I'm not uploading in a concrete order, neither I'm filtering between programs well done and written, and silly programs (might do in the future).
## How To Use These Scripts
1. Fork and clone this repository. To learn how to fork a repository, see the GitHub documentation on how to [fork a repo](https://docs.github.com/en/get-started/quickstart/fork-a-repo).
* Copies of repositories on your machine are called clones. If you need help cloning to your local environment you can learn how from the GitHub documentation on [cloning a repository](https://docs.github.com/en/github/creating-cloning-and-archiving-repositories/cloning-a-repository-from-github/cloning-a-repository).
2. Go to any project directory and open the project file in your Unity-related IDE, like Rider from JetBrains. You can either open the file directly on a text editor like Notepad++ also.
3. In order to use these scripts you should copy them into your Unity project "Assets" and then using the right objects involved in the code.
4. Do not submit your own solutions to this repo, as any PRs that do so will be closed without merging.