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https://github.com/anuken/mindustry
The automation tower defense RTS
https://github.com/anuken/mindustry
android desktop game java mindustry mobile-game multiplatform rts sandbox-game tower-defense
Last synced: 5 days ago
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The automation tower defense RTS
- Host: GitHub
- URL: https://github.com/anuken/mindustry
- Owner: Anuken
- License: gpl-3.0
- Created: 2017-04-30T01:24:29.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-04-13T14:00:15.000Z (8 months ago)
- Last Synced: 2024-04-13T21:39:02.665Z (8 months ago)
- Topics: android, desktop, game, java, mindustry, mobile-game, multiplatform, rts, sandbox-game, tower-defense
- Language: Java
- Homepage: https://mindustrygame.github.io
- Size: 1.71 GB
- Stars: 20,960
- Watchers: 552
- Forks: 2,795
- Open Issues: 165
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
README
![Logo](core/assets-raw/sprites/ui/logo.png)
[![Build Status](https://github.com/Anuken/Mindustry/workflows/Tests/badge.svg?event=push)](https://github.com/Anuken/Mindustry/actions)
[![Discord](https://img.shields.io/discord/391020510269669376.svg?logo=discord&logoColor=white&logoWidth=20&labelColor=7289DA&label=Discord&color=17cf48)](https://discord.gg/mindustry)The automation tower defense RTS, written in Java.
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](https://mindustrygame.github.io/wiki)_
_[Javadoc](https://mindustrygame.github.io/docs/)_## Contributing
See [CONTRIBUTING](CONTRIBUTING.md).
## Building
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:### Windows
_Running:_ `gradlew desktop:run`
_Building:_ `gradlew desktop:dist`
_Sprite Packing:_ `gradlew tools:pack`### Linux/Mac OS
_Running:_ `./gradlew desktop:run`
_Building:_ `./gradlew desktop:dist`
_Sprite Packing:_ `./gradlew tools:pack`### Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
### Troubleshooting
#### Permission Denied
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
#### Where is the `mindustry.gen` package?
As the name implies, `mindustry.gen` is generated *at build time* based on other code. You will not find source code for this package in the repository, and it should not be edited by hand.
The following is a non-exhaustive list of the "source" of generated code in `mindustry.gen`:
- `Call`, `*Packet` classes: Generated from methods marked with `@Remote`.
- All entity classes (`Unit`, `EffectState`, `Posc`, etc): Generated from component classes in the `mindustry.entities.comp` package, and combined using definitions in `mindustry.content.UnitTypes`.
- `Sounds`, `Musics`, `Tex`, `Icon`, etc: Generated based on files in the respective asset folders.---
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.## Feature Requests
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
## Downloads
| [![](https://static.itch.io/images/badge.svg)](https://anuke.itch.io/mindustry) | [![](https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png)](https://play.google.com/store/apps/details?id=io.anuke.mindustry) | [![](https://fdroid.gitlab.io/artwork/badge/get-it-on.png)](https://f-droid.org/packages/io.anuke.mindustry) | [![](https://flathub.org/assets/badges/flathub-badge-en.svg)](https://flathub.org/apps/details/com.github.Anuken.Mindustry)
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