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https://github.com/apockill/CreepyCrawlAI
A deep neural network evolutionary sim, for interactive passive art displays.
https://github.com/apockill/CreepyCrawlAI
genetic-algorithm godot godot-python reinforcement-learning tensorflow
Last synced: 3 days ago
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A deep neural network evolutionary sim, for interactive passive art displays.
- Host: GitHub
- URL: https://github.com/apockill/CreepyCrawlAI
- Owner: apockill
- License: mit
- Created: 2020-05-02T07:23:03.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-04-03T15:54:49.000Z (7 months ago)
- Last Synced: 2024-08-02T05:08:26.823Z (3 months ago)
- Topics: genetic-algorithm, godot, godot-python, reinforcement-learning, tensorflow
- Language: Python
- Homepage:
- Size: 488 KB
- Stars: 18
- Watchers: 2
- Forks: 1
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
# CreepyCrawlAI
A deep neural network evolutionary sim, for interactive passive art displays.
_________________[![PyPI version](https://badge.fury.io/py/creepycrawlai.svg)](http://badge.fury.io/py/creepycrawlai)
[![Test Status](https://github.com/apockill/creepycrawlai/workflows/Test/badge.svg?branch=main)](https://github.com/apockill/creepycrawlai/actions?query=workflow%3ATest)
[![Lint Status](https://github.com/apockill/creepycrawlai/workflows/Lint/badge.svg?branch=main)](https://github.com/apockill/creepycrawlai/actions?query=workflow%3ALint)
[![codecov](https://codecov.io/gh/apockill/creepycrawlai/branch/main/graph/badge.svg)](https://codecov.io/gh/apockill/creepycrawlai)
[![Code style: black](https://img.shields.io/badge/code%20style-black-000000.svg)](https://github.com/psf/black)
[![Imports: isort](https://img.shields.io/badge/%20imports-isort-%231674b1?style=flat&labelColor=ef8336)](https://timothycrosley.github.io/isort/)
_________________[Read Latest Documentation](https://apockill.github.io/creepycrawlai/) - [Browse GitHub Code Repository](https://github.com/apockill/creepycrawlai/)
_________________## Running the Simulation
You can run this project in headless and... headfull? Rendered? mode. To do both:
```shell
# Install dependencies
poetry install
poetry shell# Run the desired script
run_headless
run_rendered
```## Development
### Installing python dependencies
```shell
poetry install
```### Running Tests
```shell
pytest .
```### Formatting Code
```shell
bash .github/format.sh
```### Linting
```shell
bash .github/check_lint.sh
```