https://github.com/apostolique/apos.framework
Game architecture for MonoGame.
https://github.com/apostolique/apos.framework
apos game game-architecture monogame nuget
Last synced: 2 months ago
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Game architecture for MonoGame.
- Host: GitHub
- URL: https://github.com/apostolique/apos.framework
- Owner: Apostolique
- License: mit
- Created: 2019-04-28T02:16:31.000Z (about 6 years ago)
- Default Branch: main
- Last Pushed: 2023-12-14T20:00:15.000Z (over 1 year ago)
- Last Synced: 2024-05-01T15:55:48.337Z (about 1 year ago)
- Topics: apos, game, game-architecture, monogame, nuget
- Language: C#
- Homepage:
- Size: 123 KB
- Stars: 14
- Watchers: 4
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Apos.Framework
Templates with my default MonoGame setups.
## Goal
Provide a base project structure that can be scaled.
## Templates
### [Apos.Framework.Simple](./Source/Simple/)
[](https://www.nuget.org/packages/Apos.Framework.Simple.CSharp/) [](https://www.nuget.org/packages/Apos.Framework.Simple.CSharp/)
Template for doing a game with MonoGame. Comes with two platforms out of the box: DesktopGL and WindowsDX.
```
dotnet new install Apos.Framework.Simple.CSharp
dotnet new aposframeworksimple -o MyGame
```---
### [Apos.Framework.Library](./Source/Library/)
[](https://www.nuget.org/packages/Apos.Framework.Library.CSharp/) [](https://www.nuget.org/packages/Apos.Framework.Library.CSharp/)
Template for doing open source libraries. Fill in your own values:
```
dotnet new install Apos.Framework.Library.CSharp
dotnet new aposframeworklibrary -o Apos.Camera --repo https://github.com/Apostolique/Apos.Camera --branch main --description "Camera library for MonoGame." --param:author "Jean-David Moisan"
```---
### [Apos.Framework](./Source/Full/)
[](https://www.nuget.org/packages/Apos.Framework.CSharp/) [](https://www.nuget.org/packages/Apos.Framework.CSharp/)
Template for doing a game with MonoGame. Has a custom content pipeline as an alternative to the default MonoGame content pipeline. Comes with two platforms out of the box: DesktopGL and WindowsDX.
```
dotnet new install Apos.Framework.CSharp
dotnet new aposframework -o MyGame
```