https://github.com/apostolique/mitten
Infinite canvas drawing application.
https://github.com/apostolique/mitten
apos csharp dotnet infinite-canvas itchio monogame paint vector-graphics-editor
Last synced: about 2 months ago
JSON representation
Infinite canvas drawing application.
- Host: GitHub
- URL: https://github.com/apostolique/mitten
- Owner: Apostolique
- License: mit
- Created: 2021-12-08T14:51:32.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-12-27T20:15:33.000Z (5 months ago)
- Last Synced: 2025-03-30T12:06:43.686Z (about 2 months ago)
- Topics: apos, csharp, dotnet, infinite-canvas, itchio, monogame, paint, vector-graphics-editor
- Language: C#
- Homepage: https://apos.itch.io/mitten
- Size: 2.2 MB
- Stars: 114
- Watchers: 4
- Forks: 5
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Mitten
Infinite canvas drawing application.## Showcase

## Builds
Grab the builds .
## Controls
### Draw
* Left click to draw.
* Shift + Left click to draw lines.
* Control + Shift + Left click to change the brush size. Drag left to shrink the size and right to increase it.
* Alt + Hover to select a different color.
* Control + Alt + Hover to select a different background color.
* E to toggle the eraser.### Camera
* Middle click to drag the camera.
* Scroll wheel to zoom.
* Control + Middle click to zoom. Drag up to zoom in and down to zoom out.
* Dot and Comma to rotate.
* Hold Space use the hyper zoom. Release to go back to the previous position.
* Save the current camera position with Control + 1, Control + 2, all the way to Control + 9.
* Load a saved camera position by pressing 1, 2, ... 9.
* Slot 0 is reserved for toggling back and forth between the current and previous position. You can also toggle using your mouse's extra buttons if you have them.### Misc
* Control + Z to undo.
* Control + Shift + Z to redo.
* Control + Backspace to undo everything.
* Control + Shift + Backspace to redo everything.
* F11 for the borderless fullscreen mode.
* Alt + Enter for the fullscreen mode.## Saved files
Saved next to the application's executable.
* Drawing.json - Your whole canvas is saved there including undo redo and camera position.
* Settings.json - Window settings are saved here. Includes if the app should start in fullscreen, vsync and fixed timestep.## Restore
```
dotnet restore Platforms/DesktopGL
dotnet restore Platforms/WindowsDX
```## Run
```
dotnet run --project Platforms/DesktopGL
dotnet run --project Platforms/WindowsDX
```## Debug
In vscode, you can debug by pressing F5.
## Publish
```
dotnet publish Platforms/DesktopGL -c Release -r win-x64 --output artifacts/windows
dotnet publish Platforms/DesktopGL -c Release -r osx-x64 --output artifacts/osx
dotnet publish Platforms/DesktopGL -c Release -r linux-x64 --output artifacts/linux
``````
dotnet publish Platforms/WindowsDX -c Release -r win-x64 --output artifacts/windowsdx
```