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https://github.com/appgurueu/character_anim

Minetest mod implementing character animations
https://github.com/appgurueu/character_anim

animations character minetest mod

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Minetest mod implementing character animations

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# Character Animations (`character_anim`)

Animates the character. Resembles [`playeranim`](https://github.com/minetest-mods/playeranim) and [`headanim`](https://github.com/LoneWolfHT/headanim).

## About

Depends on [`modlib`](https://github.com/appgurueu/modlib). Code written by Lars Mueller aka LMD or appguru(eu) and licensed under the MIT license.

## Screenshot

![Image](screenshot.png)

## Links

* [GitHub](https://github.com/appgurueu/character_anim) - sources, issue tracking, contributing
* [Discord](https://discordapp.com/invite/ysP74by) - discussion, chatting
* [Minetest Forum](https://forum.minetest.net/viewtopic.php?f=9&t=25385) - (more organized) discussion
* [ContentDB](https://content.minetest.net/packages/LMD/character_anim) - releases (cloning from GitHub is recommended)

## Features

* Animates head, right arm & body
* Support for arbitrary player models, as long as `Head`, `Arm_Right` & `Body` bones exist
* If any of these bones do not exist, it will still try to animate the remaining bones
* Advantages over `playeranim`:
* Extracts exact animations and bone positions from b3d models at runtime (no complex installation)
* Also animates attached players (with restrictions on angles)
* Advantages over `headanim`:
* Provides compatibility back until Minetest 0.4.x (as opposed to `headanim` supporting only 5.3+)
* Head angles are clamped, head can tilt sideways
* Animates right arm & body as well

## Configuration

### `default`

#### `arm_right`

##### `radius`

Right arm spin radius

* Type: number
* Default: `10`
* >= `-180`
* <= `180`

##### `speed`

Right arm spin speed

* Type: number
* Default: `1000`
* > `0`
* <= `10000`

##### `yaw`

###### `max`

Right arm yaw (max)

* Type: number
* Default: `160`
* >= `-180`
* <= `180`

###### `min`

Right arm yaw (min)

* Type: number
* Default: `-30`
* >= `-180`
* <= `180`

#### `body`

##### `turn_speed`

Body turn speed

* Type: number
* Default: `0.2`
* > `0`
* <= `1000`

#### `head`

##### `pitch`

###### `max`

Head pitch (max)

* Type: number
* Default: `80`
* >= `-180`
* <= `180`

###### `min`

Head pitch (min)

* Type: number
* Default: `-60`
* >= `-180`
* <= `180`

##### `yaw`

###### `max`

Head yaw (max)

* Type: number
* Default: `90`
* >= `-180`
* <= `180`

###### `min`

Head yaw (min)

* Type: number
* Default: `-90`
* >= `-180`
* <= `180`

##### `yaw_restricted`

###### `max`

Head yaw restricted (max)

* Type: number
* Default: `45`
* >= `-180`
* <= `180`

###### `min`

Head yaw restricted (min)

* Type: number
* Default: `0`
* >= `-180`
* <= `180`

##### `yaw_restriction`

Head yaw restriction

* Type: number
* Default: `60`
* >= `-180`
* <= `180`

### `models`

Other models, same format as `default` model

## API

Minetest's `player:set_bone_position` is overridden so that it still works as expected.

### `character_anim.set_bone_override(player, bonename, position, rotation)`

The signature resembles that of `set_bone_position`. `bonename` must be a string. The following additional features are provided:

* Using it like `set_bone_position` by setting `rotation` and `position` to non-`nil` values and using `""` to set the root bone
* *Setting only the bone position* by setting `rotation` to `nil` - bone rotation will then be model-animation-determined
* *Setting only the bone rotation* by setting `position` to `nil` - bone position will then be model-animation-determined
* *Clearing the override* by setting both `rotation` and `position` to `nil` ("unset_bone_position")