https://github.com/apprentice3d/3dsmax_gismo_howto
A simple tutorial on how to create a gizmo in 3ds Max
https://github.com/apprentice3d/3dsmax_gismo_howto
Last synced: 6 months ago
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A simple tutorial on how to create a gizmo in 3ds Max
- Host: GitHub
- URL: https://github.com/apprentice3d/3dsmax_gismo_howto
- Owner: apprentice3d
- Created: 2016-05-31T13:48:49.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2016-05-31T14:22:22.000Z (over 9 years ago)
- Last Synced: 2025-04-13T10:02:23.200Z (10 months ago)
- Language: C++
- Size: 18.6 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## How to Gizmo?
According to [Wikipedia](https://en.wikipedia.org/wiki/Gizmo), **Gizmo** is *" ... a bounding box used for manipulating objects in 3D modeling computer programs"*.
Well ... not necessary a box ... and not always used for manipulating objects - couldn't a Gizmo be used just as an onscreen informative tool?
In the following post I invite you to explore with me the visual customization of modifiers and how gizmos or as 3ds Max call them [***modifier apparatus***](http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=__files_GUID_525A8226_35C4_4607_88A5_FB9DFE983E05_htm) are drawn on the screen - all this will be examined by creating a simple modifier plugin that will serve as an on-screen informative tool for the object it modifies.
....
For further reading, please visit [http://getcoreinterface.typepad.com/](http://getcoreinterface.typepad.com/).