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https://github.com/aras-p/blackholedemo


https://github.com/aras-p/blackholedemo

demoscene unity3d

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# Black Hole demo by nesnausk! (2020)

A real-time rendering demo. 1st place at [Field-FX 2020](https://field-fx.party/).

The soundtrack was made in early
21st century, I got an idea to make a demo with it around year
2006, but it took a lot more years until I actually did something.

* **Video capture**: [youtube](https://youtu.be/v6ELbTS6lkI)
* **Windows build**: [33MB zip](https://aras-p.info/files/demos/2020/nesnausk-blackhole-win64.zip)
* **macOS build**: [38MB zip](https://aras-p.info/files/demos/2020/nesnausk-blackhole-mac.zip)
* **pouët**: [link](https://www.pouet.net/prod.php?which=86463)

![Screenshot](/Log/Screenshot.jpg?raw=true "Screenshot")

Sometime in 2018 I sat down with my kid and we started making
something.

![Screenshot](/Log/20180820a.JPG?raw=true "Screenshot")
![Screenshot](/Log/20180822a.png?raw=true "Screenshot")

And then that got parked, until I got off my lazy arse and actually
finished it up, mid-2020. So here it is!

### Credits

- Soundtrack and story: paraphonic^aheadahead
- Drawings and ideas: [@laryngeal_stop](https://www.instagram.com/laryngeal_stop/)
- Putting it all together & fx: [NeARAZ](https://aras-p.info/)

### Details

It's a Unity 2018.2 project with nothing fancy really. A timeline,
and mostly raymarched fractals that render into the g-buffer. Some utilities
I've used from the most excellent [Keijiro's github](https://github.com/keijiro),
and the fractals are based on "[Kali Sets](https://softologyblog.wordpress.com/2011/05/04/kalisets-and-hybrid-ducks/)",
particularly "[kalizyl and kalizul](https://www.shadertoy.com/view/MtlGR2)" shadertoy by Stefan Berke.