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https://github.com/aras-p/unitystbeasyfont
https://github.com/aras-p/unitystbeasyfont
font unity
Last synced: 2 months ago
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- Host: GitHub
- URL: https://github.com/aras-p/unitystbeasyfont
- Owner: aras-p
- Created: 2015-11-02T08:48:17.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2015-11-07T15:13:29.000Z (about 9 years ago)
- Last Synced: 2024-10-11T09:56:32.091Z (3 months ago)
- Topics: font, unity
- Language: C#
- Size: 215 KB
- Stars: 48
- Watchers: 6
- Forks: 9
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# UnityStbEasyFont
A port of [stb_easy_font.h](https://github.com/nothings/stb/blob/master/stb_easy_font.h) to Unity/C#.
Primarily for the cases where you need some simple text, but don't want to use built-in Unity's UI/TextMesh/GUIText
for whatever reason. In my case, I needed some explanatory text on screen for automated graphics tests, that would never
change if/when our font system changes.![GameView](/Docs/GameView.png?raw=true "Simple text in game view")
*SimpleTextMesh* component: TextMesh equivalent (3D positioned text in world space)
![SimpleTextMesh](/Docs/InspectorSimpleTextMesh.png?raw=true "SimpleTextMesh")
*SimpleGUIText* component: GUIText equivalent (screenspace pixel-size text)
![SimpleGUIText](/Docs/InspectorSimpleGUIText.png?raw=true "SimpleGUIText")
## Unity version
This project is built with Unity 5.1.1, but generally the code should work in pretty much any version. I think :)
## Code Quality
Code was just whipped together in a hurry ("throwaway prototype to validate idea" state right now),
not much comments or robustness. Use at your own risk.## License
This software is in the public domain. Where that dedication is not
recognized, you are granted a perpetual, irrevocable license to copy,
distribute, and modify these files as you see fit.