https://github.com/arbor-sim/gui
https://github.com/arbor-sim/gui
Last synced: 5 months ago
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- Host: GitHub
- URL: https://github.com/arbor-sim/gui
- Owner: arbor-sim
- License: other
- Created: 2021-08-30T10:19:51.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2025-07-11T15:26:48.000Z (11 months ago)
- Last Synced: 2025-09-05T05:20:29.068Z (10 months ago)
- Language: AGS Script
- Homepage:
- Size: 10.6 MB
- Stars: 2
- Watchers: 1
- Forks: 6
- Open Issues: 5
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
- Citation: CITATION.bib
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README
# Introduction

Arbor GUI is a comprehensive tool for building single cell
models using Arbor. It strives to be self-contained, fast, and easy to
use.
- Design morphologically detailled cells for simulation in Arbor.
- Load morphologies from SWC `.swc`, NeuroML `.nml`, NeuroLucida
`.asc`.
- Define and highlight Arbor regions and locsets.
- Paint ion dynamics and bio-physical properties onto morphologies.
- Place spike detectors and probes.
- Export cable cells to Arbor\'s internal format (ACC) for direct
simulation.
- Import cable cells in ACC format
This project is under active development and welcomes early feedback.
As of v0.8, releases of Arbor-GUI follow the version numbering of Arbor,
e.g. Arbor-GUI v0.8 includes Arbor v0.8. Releases can be found [here](https://github.com/arbor-sim/gui/releases/).
Precompiled and self-contained versions for Macos and Linux are available
at the same locations.
Note that the screenshots below are updated less frequently than the
actual project. To get a feel for the workflow with Arbor-GUI, you can
take a look at [the tutorial](https://docs.arbor-sim.org/en/latest/tutorial/single_cell_gui.html).
We welcome bug reports and feature requests, please use the issue
tracker here on GitHub for these purposes. Building network simulation
is out of scope for this project (we might offer a different tool,
though).
## Interactive Definition of Regions and Locsets

- Rendering of cable cell as seen by Arbor.
- Define locations in Arbor\'s Locset/Region DSL.
- Live feedback by Arbor\'s parser.
- Well-formed expressions are rendered immediately.
- Navigate with
- pan: arrow keys or hold [CTRL],
- zoom: +/- or mouse wheel,
- rotate: hold [SHIFT].
- Right-click to
- reset camera,
- snap-to a defined locset,
- set the background colour,
- tweak morphology orientation,
- toggle orientation guide,
- save the currently rendered image to disk.
- enter auto-rotation mode
- Hover a segment to show
- containing branch and regions,
- geometry information.
## Definition of Ion Dynamics

- Load mechanisms from built-in catalogues.
- Define ion species.
- Set parameters of mechanisms and ions.
- Set global and cell level defaults.
## Manipulation of Cable Cell Parameters

- Set per-region parameters like temperature, resisitivities, and
more.
- Set global and cell level defaults.
## Simulation Interface

- Timestep and simulation interval.
- Add Probes, Stimuli, and Spike Detectors.
- Set and visualise discretisation policy.
- Run a preview simulation and see probed traces.
# Notes
- You can adjust the GUI layout by dragging and dropping windows and
tabs.
- Dragging regions will change rendering order, so overlapping regions
might be better visible.
- The Arbor GUI vendors its own copy of Arbor.
# Installation
We have Apple Disk Images and Linux AppImages which are the preferred way
of getting and using Arbor GUI. Simply download the version for your
system and copy them to a directory of your choosing.
The Arbor GUI requires a functional OpenGL 3.3+ package and recent (as
in C++20 supported) C++ compiler to be present on the system. Listed
below are the standard instructions to install per platform. Mileage may
vary, especially when installing OpenGL. You might need to update
drivers, or have to execute other environment specific patches.
## Building Arbor GUI
If you wish to build and perhaps modify Arbor GUI, start out by cloning
the repository and creating a build directory:
```bash
git clone --recursive https://github.com/arbor-sim/gui.git
cd arbor-gui
mkdir build
cd build
```
Next, follow the platform specific instructions.
## Linux (Ubuntu)
1. Install build dependencies
``` bash
sudo apt update
sudo apt install build-essential libssl-dev \
libxml2-dev libxrandr-dev libxinerama-dev \
libxcursor-dev libxi-dev libglu1-mesa-dev \
freeglut3-dev mesa-common-dev gcc-10 g++-10
```
If your cmake version is less than 3.18, you will need to update it
as well
``` bash
cmake --version
3.16 # default on Ubunte 20.04 LTS
# if pip is present
pip install --update cmake
```
2. Add GCC10 as alternative to GCC and select it:
``` bash
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-10 10
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-10 10
```
Use `gcc --version` to confirm it is now version 10. If not you will
need to run `sudo update-alternatives --config gcc` (and its analog for
`g++`) and manually select the right number.
3. Install Arbor GUI
```bash
cmake ..
sudo make install -j 4
```
## Windows (WSL2)
Users of Windows Subsystem for Linux will have to run an X-Server on
their Windows machine and use X11-forwarding to display the GUI.
1. Install [VcXsrv](https://sourceforge.net/projects/vcxsrv/).
Make sure you add the right firewall rules and a subnet mask for the
incoming connections. An alternative is to disable access control when
you start the XServer but this could have security implications for you.
[This](https://github.com/cascadium/wsl-windows-toolbar-launcher#firewall-rules)
is a great write-up of all the pitfalls you can encounter.
Key to the XServer forwarding are the extra settings during XServer startup:

2. Add the following to `.bashrc`. Please note that it is similar
but not identical to snippets you\'ll find elsewhere:
```bash
export DISPLAY=$(awk '/nameserver / {print $2; exit}' /etc/resolv.conf 2\>/dev/null):0
export LIBGL_ALWAYS_INDIRECT=0
```
## MacOS
Please use a recent version of Clang, as installed by brew for example.
The project has been confirmed to build and run with Clang 11 on BigSur
and Catalina using this line
```bash
cmake .. -DCMAKE_CXX_COMPILER=/usr/local/opt/llvm/bin/clang++ \
-DCMAKE_C_COMPILER=/usr/local/opt/llvm/bin/clang \
-DCMAKE_BUILD_TYPE=release
```
# Acknowledgements
This research has received funding from the European Unions Horizon 2020 Framework Programme for Research and Innovation under the Specific Grant Agreement No. 720270 (Human Brain Project SGA1), Specific Grant Agreement No. 785907 (Human Brain Project SGA2), and Specific Grant Agreement No. 945539 (Human Brain Project SGA3).
Arbor GUI is an eBrains project.
This project uses various open source projects, licensed under
permissive open source licenses. See the respective projects for license
and copyright details.
- Arbor:
- GLM for OpenGL maths:
- GLFW for setting up windows:
- Dear ImGUI library
- Iosevka font
- ForkAwesome icon set
- C++ icon bindings
- fmt formatting
- spdlog logger
- stb image loader
- Tracy profiler
Test and example datasets include:
- A morphology model `dend-C060114A2_axon-C060114A5.asc` copyright of
the BBP, licensed under the [CC BY-NC-SA 4.0
license](https://creativecommons.org/licenses/by-nc-sa/4.0/).
### Citing Arbor GUI
The Arbor GUI entry on Zenodo can be cited, see [CITATION.bib](CITATION.bib).