Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/architects-land/difficulty-death-scaler

A fabric mod scaling difficulty on number of death like Demon's Soul.
https://github.com/architects-land/difficulty-death-scaler

fabric fabricmc minecraft minecraft-mod

Last synced: about 1 month ago
JSON representation

A fabric mod scaling difficulty on number of death like Demon's Soul.

Awesome Lists containing this project

README

        

# Difficulty Death Scaler

A fabric mod scaling difficulty on number of death like Demon's Soul.

When a player dies, the mod increases the difficulty.

After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage.
If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.

Level of difficulty:

| Death⋅s | Difficulty | playersSleepingPercentage | maxHearts | naturalRegeneration |
|---------|------------|---------------------------|-----------|---------------------|
| 0 | Normal | 30 | 10 | true |
| 1 | Normal | 70 | 10 | true |
| 3 | Hard | 70 | 10 | true |
| 5 | Hard | 100 | 10 | true |
| 7 | Hard | 100 | 9 | true |
| 10 | Hard | 100 | 8 | true |
| 12 | Hard | 100 | 7 | true |
| 15 | Hard | 100 | 6 | true |
| 17 | Hard | 100 | 5 | true |
| 20+ | Hard | 100 | 5 | false |

## Command

The mod adds one command: `/difficultydeathscaler`
- `/difficultydeathscaler get` gives the current difficulty
- `/difficultydeathscaler set ` sets the number of death (player needs to be OP)

## Technologies

- Minecraft 1.21
- Fabric 0.15.11
- Fabric API 0.100.4+1.21