An open API service indexing awesome lists of open source software.

https://github.com/arhcy/unity3d-mesh-slicer-for-culling

Slices big meshes into smaller parts to get better performance with occlusion culling.
https://github.com/arhcy/unity3d-mesh-slicer-for-culling

culling mesh mesh-separator mesh-slicer meshslicer occlusion-culling performance polygonal polygonal-meshes separator slicer unity unity-3d unity-culling unity-editor unity-mesh unity-performance-management unity-scripts unity2d unity3d-plugin

Last synced: 21 days ago
JSON representation

Slices big meshes into smaller parts to get better performance with occlusion culling.

Awesome Lists containing this project

README

        

# Unity3d-mesh-slicer-for-culling
Slices big meshes into smaller parts to get better performance with occlusion culling.



I wrote this component for my project and I think it can be useful for your projects too :) Currently, it supports only slicing by X and Y axes. It's don't separates triangles if they are in different parts, so use it only for high poly meshes. Maybe I'll improve in the future.

Using is simple.



1. Drag here gameobject which contains MeshFilter object of mesh which you want to slice.

2. Set a default material for new parts

3. Set number of parts by vertical and horizontal

4. Press this button

You can also use second methotd, but it's rather a crutch. I just wrote it for the test and decided to left him.

To test bounds of any mesh - drag it gameobject to BoundsVisualizer and press visualize bounds.