https://github.com/artcom/mixedreality
A Unity Implementation of a Mixed Reality Pipeline
https://github.com/artcom/mixedreality
Last synced: 9 months ago
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A Unity Implementation of a Mixed Reality Pipeline
- Host: GitHub
- URL: https://github.com/artcom/mixedreality
- Owner: artcom
- License: mit
- Created: 2017-10-17T09:05:32.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2017-10-17T09:12:54.000Z (over 8 years ago)
- Last Synced: 2025-06-04T07:10:34.498Z (about 1 year ago)
- Language: C#
- Size: 45.9 KB
- Stars: 0
- Watchers: 14
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Mixed Reality Unity Implementation
This is a general purpose implementation to realize Mixed Reality in Unity.
For a detailed look at the implementation you can [follow the blog entry on the
artcom development blog][mr-blog].
To get started, you will need OSVR/SteamVR, setup a scene with VR enabled, add
the "Cameras" prefab to the tracking object and the MR-Root inside the SteamVR
box.
This solution needs an input webcam signal - if you prefer your own camera
solution, we'd suggest to use a converter from your video signal to webcam.
[mr-blog]: http://artcom.github.io/mixed-reality/