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https://github.com/arthurmj96/nativescript-troisjs

✨ TroisJS + NativeScript-Vue3 ⚡
https://github.com/arthurmj96/nativescript-troisjs

nativescript threejs troisjs vue vue3

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✨ TroisJS + NativeScript-Vue3 ⚡

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README

        

[![NPM Package][npm]][npm-url]
[![NPM Downloads][npm-downloads]][npmtrends-url]

[npm]: https://img.shields.io/npm/v/nativescript-troisjs
[npm-url]: https://www.npmjs.com/package/nativescript-troisjs
[npm-downloads]: https://img.shields.io/npm/dw/nativescript-troisjs
[npmtrends-url]: https://www.npmtrends.com/nativescript-troisjs

# ✨ TroisJS + NativeScript-Vue3 ⚡

I wanted something similar to *react-three-fiber* but for Nativescript + VueJS.

So I found TroisJS and adapted it.

+ Changed Renderer Component to allow passing in custom Canvas instance.
+ Added `` Component to
+ properly wait for the Canvas to be loaded
+ pass loaded canvas into Renderer
+ apply width, height & scaling via wrapper ContentView
+ add resolution-scale prop to optionally lower the rendered resolution for higher FPS (Ex: for Android TV)
+ adapt resize prop to work on orientation change

+ Changed Renderer's onMounted, onBeforeRender, onAfterRender & onResize callbacks to be register directly as props
> Ex:
+ Added `useGameLoop` composable.
+ & more.

## Usage (NativeScript-Vue3)

### Install

```bash
npm i three @nativescript/canvas @nativescript/canvas-polyfill nativescript-troisjs
```

#### Register canvas element & apply polyfill

```js
// app.ts|js

import '@nativescript/canvas-polyfill'
registerElement('canvas', () => require('@nativescript/canvas').Canvas)

// ...

```

#### Example usage

Simply use `` instead of ``.

```html

import { ref } from 'nativescript-vue'
import chroma from 'chroma-js'
import {
Camera,
ToonMaterial,
AmbientLight,
PointLight,
Torus,
Scene,
NsRenderer,
useGameLoop,
} from 'nativescript-troisjs'

const n = ref(30)
const cscale = chroma.scale(['#dd3e1b', '#0b509c'])
const color = (i: number) => cscale(i / n.value).css()
const meshRefs = ref<(typeof Torus)[]>([])

// useGameLoop is a optional helper to create a game loop with a fixed frame rate.
const { loop, fps } = useGameLoop(
function ({ time }, delta) {
// Example from: https://troisjs.github.io/examples/loop.html
let mesh, ti
for (let i = 1; i <= n.value; i++) {
mesh = meshRefs.value?.[i]?.mesh
if (mesh) {
ti = time - i * 500
mesh.rotation.x = ti * 0.00015
mesh.rotation.y = ti * 0.0002
mesh.rotation.z = ti * 0.00017
}
}
},
144,
true
)














```



Read more on https://troisjs.github.io/guide/

- 💻 Examples (wip) : https://troisjs.github.io/ ([sources](https://github.com/troisjs/troisjs.github.io/tree/master/src/components))
- 📖 Doc (wip) : https://troisjs.github.io/guide/ ([repo](https://github.com/troisjs/troisjs.github.io))
- 🚀 Codepen examples : https://codepen.io/collection/AxoWoz














## Issues

If you encounter any issues, please open a new issue with as much detail as possible. This is **beta** software, so there might be bugs.

- [Join Discord](https://nativescript.org/discord)