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https://github.com/artstorm/saveincbak
LightWave 3D Modeler LScript. Saves the current object with incremental backups.
https://github.com/artstorm/saveincbak
backup lightwave lightwave3d lscript plugin
Last synced: about 2 months ago
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LightWave 3D Modeler LScript. Saves the current object with incremental backups.
- Host: GitHub
- URL: https://github.com/artstorm/saveincbak
- Owner: artstorm
- License: bsd-3-clause
- Created: 2012-04-24T21:52:57.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2012-04-24T21:54:17.000Z (over 12 years ago)
- Last Synced: 2024-10-21T19:01:52.245Z (2 months ago)
- Topics: backup, lightwave, lightwave3d, lscript, plugin
- Homepage: https://artstorm.net/plugins/saveincbak/
- Size: 97.7 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.txt
- License: LICENSE.txt
Awesome Lists containing this project
README
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SaveIncBak - READMESaveIncBak saves objects with incremental backups.
Website: http://www.artstorm.net/plugins/saveincbak/
Project: http://code.google.com/p/js-lscripts/
Feeds: http://code.google.com/p/js-lscripts/feeds
Contents:
* Installation
* Usage
* Source Code
* Changelog
* Credits--------------------------------------------------------------------------------
Installation
General installation steps:* Copy the JS_SymmXMirror.lsc to LightWave's plug-in folder.
* If "Autoscan Plugins"
is enabled, just restart LightWave and it's installed.
* Else locate the "Add Plugins" button in LightWave and add it manually.
* Copy the JS_SaveIncBak.lsc to LightWave's plug-in folder.
* If "Autoscan Plugins" is enabled, just restart LightWave and it's
installed.
* Else locate the "Add Plugins" button in LightWave and add it manually.
My advise is map the tool to a keyboard shortcut in modeler.
Then all you have to do is press selected key combination each time you
want to save the object with the old version stored as a backup.
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UsageSaveIncBak creates a new folder
in the same folder that the object is stored called objectName_backup.Each time the plugin is executed it moves the last saved version of the
current object into the backup folder naming it objectName_v000.lwo where
000 is the current version number, which increments on each save.
When the last saved object has been moved into the backup folder the current
version in modeler gets saved as the latest original objectName.lwo file.--------------------------------------------------------------------------------
Source Code
Download the source code:
http://code.google.com/p/js-lightwave-lscripts/source/checkoutYou can check out the latest trunk or any previous tagged version via svn
or explore the repository directly in your browser.
Note that the default checkout path includes all my available LScripts, you
might want to browse the repository first to get the path to the specific
script's trunk or tag to download if you don't want to get them all.
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Changelog* v1.1 - 29 Jun 2008:
* Update to make the plugin work correctly on the Mac platform.
* Shortened the internal name to JS_SaveIncBak.
* v1.0 - 27 Jun 2008:
* Release of version 1.0.
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CreditsJohan Steen, http://www.artstorm.net/
* Original author