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https://github.com/asankasovis/03.-flocking-simulation
I created a Flocking Simulation in this code. We see birds and bees flocking in nature all the time, but can we create this sort of behaviour on a computer? In this small demonstration, I apply a set of rules to a bunch of triangles so that they behave like a flock of birds... or boids to be precise. This is based on the works done by Craig Reynolds. In it he describes a way to create this kind of a flock of boids in a simulation
https://github.com/asankasovis/03.-flocking-simulation
generative-art processing
Last synced: 26 days ago
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I created a Flocking Simulation in this code. We see birds and bees flocking in nature all the time, but can we create this sort of behaviour on a computer? In this small demonstration, I apply a set of rules to a bunch of triangles so that they behave like a flock of birds... or boids to be precise. This is based on the works done by Craig Reynolds. In it he describes a way to create this kind of a flock of boids in a simulation
- Host: GitHub
- URL: https://github.com/asankasovis/03.-flocking-simulation
- Owner: asankaSovis
- License: cc0-1.0
- Created: 2022-05-15T02:47:19.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-05-17T06:25:15.000Z (over 2 years ago)
- Last Synced: 2023-04-04T00:26:40.366Z (almost 2 years ago)
- Topics: generative-art, processing
- Language: Processing
- Homepage:
- Size: 14.4 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0