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https://github.com/asankasovis/06.-perlin-noise-art
Perlin Noise is a form of gradient noise used extensively in visual applications. Developed by Ken Perlin in 1983, the Perlin Noise algorithm creates randomness with a structure. Perlin Noise was initially used in the 1982 movie 'Tron' to generate natural appearing textures on computer-generated surfaces in the animation sequences. In modern days, it is used from simple art generation to terrain generation in video games.
https://github.com/asankasovis/06.-perlin-noise-art
generative-art processing
Last synced: about 1 month ago
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Perlin Noise is a form of gradient noise used extensively in visual applications. Developed by Ken Perlin in 1983, the Perlin Noise algorithm creates randomness with a structure. Perlin Noise was initially used in the 1982 movie 'Tron' to generate natural appearing textures on computer-generated surfaces in the animation sequences. In modern days, it is used from simple art generation to terrain generation in video games.
- Host: GitHub
- URL: https://github.com/asankasovis/06.-perlin-noise-art
- Owner: asankaSovis
- License: cc0-1.0
- Created: 2022-07-02T17:14:03.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-07-03T10:03:57.000Z (over 2 years ago)
- Last Synced: 2023-04-04T00:26:42.551Z (almost 2 years ago)
- Topics: generative-art, processing
- Language: Processing
- Homepage:
- Size: 23.6 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0