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https://github.com/asankasovis/06.-perlin-noise-art

Perlin Noise is a form of gradient noise used extensively in visual applications. Developed by Ken Perlin in 1983, the Perlin Noise algorithm creates randomness with a structure. Perlin Noise was initially used in the 1982 movie 'Tron' to generate natural appearing textures on computer-generated surfaces in the animation sequences. In modern days, it is used from simple art generation to terrain generation in video games.
https://github.com/asankasovis/06.-perlin-noise-art

generative-art processing

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Perlin Noise is a form of gradient noise used extensively in visual applications. Developed by Ken Perlin in 1983, the Perlin Noise algorithm creates randomness with a structure. Perlin Noise was initially used in the 1982 movie 'Tron' to generate natural appearing textures on computer-generated surfaces in the animation sequences. In modern days, it is used from simple art generation to terrain generation in video games.

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