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https://github.com/asb2m10/plugincollider
SuperCollider as a VST3 plugin
https://github.com/asb2m10/plugincollider
juce supercollider
Last synced: 3 months ago
JSON representation
SuperCollider as a VST3 plugin
- Host: GitHub
- URL: https://github.com/asb2m10/plugincollider
- Owner: asb2m10
- License: gpl-3.0
- Created: 2021-11-10T21:54:56.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-04-07T18:51:58.000Z (over 1 year ago)
- Last Synced: 2024-05-12T06:33:28.656Z (6 months ago)
- Topics: juce, supercollider
- Language: C++
- Homepage:
- Size: 218 KB
- Stars: 52
- Watchers: 5
- Forks: 1
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-open-synth - PluginCollider - 3.0 | C++, SuperCollider | (C/C++)
- awesome-juce - plugincollider - 3.0|54|Β 2Β years<sub><sup>π </sup></sub>| (Frameworks)
README
PluginCollider
==============PluginCollider is a generic (multiplatform/plugin format) wrapper that allows using a SuperCollider server inside a VST3 or AU plugin. The embedded server may be controlled over OSC as usual.
*PluginCollider is an experimental fork of https://github.com/supercollider/SuperColliderAU*
## Current PluginCollider status before it becomes a GA project:
- [x] Remove CoreAudio (AU) dependencies (e.g. Linux and Windows support)
- [x] Multichannel support
- [ ] Remove World global lock
- [ ] Configurable UDP port
- [x] Server log from plugin UI[JUCE](https://juce.com/) framework is used as a generic wrapper.
* It provides a unified build system among plateforms and plugins configuration
* It provides a "Standalone" plugin version that greatly simplify development and debugging
* Simplifies plugin format evolutions and maintenanceIn order to build PluginCollider, you first need to build SuperCollider, which is included in this repository as a submodule. For this to work you must first clone the PluginCollider with the recursive flag:
`git clone --recursive https://github.com/asb2m10/plugincollider`
After this, cd to the libs/supercollider directory and build as explained in the Build Instructions section in README_MACOS.md. This is needed for generating `SC_Version.hpp` and also for compiling plugins. It is important to note that the build process for PluginCollider assumes that the name of the supercollider build folder `build`.
`cmake .. -DSC_EL=no -DSC_QT=OFF`
After compiling SuperCollider, cd back to the PluginCollider root directory and run:
mkdir build
cd build
cmake .. # add `-G Xcode` if you want to use Xcode
makeIn order to test the plugin, with sclang execute this code:
o = ServerOptions.new;
s = Server.remote(\pluginCollider, NetAddr("127.0.0.1", ), o);
{ [SinOsc.ar(439, 0, 0.2), SinOsc.ar(444, 0, 0.2)] }.play(s);