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https://github.com/aschaeffer/rust-ecs-poc

The Reactive Semantic Entity Component System is meant to be the core of the game engine which represents the game state as the one and only truth using entities and semantic relations in a graph that controls and runs the game logic using reactive technologies.
https://github.com/aschaeffer/rust-ecs-poc

entity entity-component-system entity-system reactive-programming rust

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The Reactive Semantic Entity Component System is meant to be the core of the game engine which represents the game state as the one and only truth using entities and semantic relations in a graph that controls and runs the game logic using reactive technologies.

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