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https://github.com/aseprite/aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)
https://github.com/aseprite/aseprite

animated-sprites animation aseprite c-plus-plus cpp draw gif graphics pixel-art pixel-editor sprite-editor sprites spritesheet tile-editor tilemap-editor

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Animated sprite editor & pixel art tool (Windows, macOS, Linux)

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README

        

# Aseprite

[![build](https://github.com/aseprite/aseprite/actions/workflows/build.yml/badge.svg)](https://github.com/aseprite/aseprite/actions/workflows/build.yml)
[![Translation Status](https://hosted.weblate.org/widget/aseprite/aseprite/svg-badge.svg)](https://hosted.weblate.org/engage/aseprite/)
[![Discourse Community](https://img.shields.io/badge/discourse-community-brightgreen.svg?style=flat)](https://community.aseprite.org/)
[![Discord Server](https://discordapp.com/api/guilds/324979738533822464/embed.png)](https://discord.gg/Yb2CeX8)

## Introduction

**Aseprite** is a program to create animated sprites. Its main features are:

* Sprites are composed of [layers & frames](https://www.aseprite.org/docs/timeline/) as separated concepts.
* Support for [color profiles](https://www.aseprite.org/docs/color-profile/) and different [color modes](https://www.aseprite.org/docs/color-mode/): RGBA, Indexed (palettes up to 256 colors), Grayscale.
* [Animation facilities](https://www.aseprite.org/docs/animation/), with real-time [preview](https://www.aseprite.org/docs/preview-window/) and [onion skinning](https://www.aseprite.org/docs/onion-skinning/).
* [Export/import](https://www.aseprite.org/docs/exporting/) animations to/from [sprite sheets](https://www.aseprite.org/docs/sprite-sheet/), GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX, TGA).
* [Multiple editors](https://www.aseprite.org/docs/workspace/#drag-and-drop-tabs) support.
* [Layer groups](https://imgur.com/x3OKkGj) for organizing your work, and [reference layers](https://twitter.com/aseprite/status/806889204601016325) for rotoscoping.
* Pixel-art specific tools like [Pixel Perfect freehand mode](https://imgur.com/0fdlNau), [Shading ink](https://www.aseprite.org/docs/shading/), [Custom Brushes](https://twitter.com/aseprite/status/1196883990080344067), [Outlines](https://twitter.com/aseprite/status/1126548469865431041), [Wide Pixels](https://imgur.com/1yZKUcs), etc.
* Other special drawing tools like [Pressure sensitivity](https://twitter.com/aseprite/status/1253770784708886533), [Symmetry Tool](https://twitter.com/aseprite/status/659709226747625472), [Stroke and Fill](https://imgur.com/7JZQ81o) selection, [Gradients](https://twitter.com/aseprite/status/1126549217856622597).
* [Tiled mode](https://youtu.be/G_JeWBaxQIg) useful to draw patterns and textures.
* [Transform multiple frames/layers](https://twitter.com/aseprite/status/1170007034651172866) at the same time.
* [Lua scripting capabilities](https://www.aseprite.org/docs/scripting/).
* [CLI - Command Line Interface](https://www.aseprite.org/docs/cli/) to automatize tasks.
* [Quick Reference / Cheat Sheet](https://www.aseprite.org/quickref/) keyboard shortcuts ([customizable keys](https://imgur.com/rvAUxyF) and [mouse wheel](https://imgur.com/oNqFqVb)).
* [Reopen closed files](https://twitter.com/aseprite/status/1202641475256881153) and [recover data](https://www.aseprite.org/docs/data-recovery/) in case of crash.
* Undo/Redo for every operation and support for [non-linear undo](https://imgur.com/9I42fZK).
* [More features & tips](https://twitter.com/aseprite/status/1124442198651678720)

## Issues

There is a list of
[Known Issues](https://github.com/aseprite/aseprite/issues) (things
to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program,
[you can report them](https://github.com/aseprite/aseprite/issues/new).

## Support

You can ask for help in:

* [Aseprite Community](https://community.aseprite.org/)
* [Aseprite Discord Server](https://discord.gg/Yb2CeX8)
* Official support: [[email protected]](mailto:[email protected])
* Social networks and community-driven places:
[Twitter](https://twitter.com/aseprite/),
[Facebook](https://facebook.com/aseprite/),
[YouTube](https://www.youtube.com/user/aseprite),
[Instagram](https://www.instagram.com/aseprite/).

## Authors

Aseprite is being developed by [Igara Studio](https://igara.com/):

* [David Capello](https://davidcapello.com/)
* [Gaspar Capello](https://github.com/Gasparoken)
* [Martín Capello](https://github.com/martincapello)

## Credits

The default Aseprite theme was introduced in v0.8, created by:

* [Ilija Melentijevic](https://ilkke.net/)

A modified dark version of this theme introduced in v1.3-beta1 was created by:

* [Nicolas Desilets](https://twitter.com/MapleGecko)
* [David Capello](https://twitter.com/davidcapello)

Aseprite includes color palettes created by:

* [Richard "DawnBringer" Fhager](http://pixeljoint.com/p/23821.htm), [16 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=12795), [32 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=16247).
* [Arne Niklas Jansson](http://androidarts.com/), [16 colors](http://androidarts.com/palette/16pal.htm), [32 colors](http://wayofthepixel.net/index.php?topic=15824.msg144494).
* [ENDESGA Studios](https://twitter.com/ENDESGA), [EDG16 and EDG32](https://forums.tigsource.com/index.php?topic=46126.msg1279124#msg1279124), and [other palettes](https://twitter.com/ENDESGA/status/865812366931353600).
* [Hyohnoo Games](https://twitter.com/Hyohnoo), [mail24](https://twitter.com/Hyohnoo/status/797472587974639616) palette.
* [Davit Masia](https://twitter.com/DavitMasia), [matriax8c](https://twitter.com/DavitMasia/status/834862452164612096) palette.
* [Javier Guerrero](https://twitter.com/Xavier_Gd), [nyx8](https://twitter.com/Xavier_Gd/status/868519467864686594) palette.
* [Adigun A. Polack](https://twitter.com/adigunpolack), [AAP-64](http://pixeljoint.com/pixelart/119466.htm), [AAP-Splendor128](http://pixeljoint.com/pixelart/120714.htm), [SimpleJPC-16](http://pixeljoint.com/pixelart/119844.htm), and [AAP-Micro12](http://pixeljoint.com/pixelart/121151.htm) palette.
* [PineTreePizza](https://twitter.com/PineTreePizza), [Rosy-42](https://twitter.com/PineTreePizza/status/1006536191955623938) palette.

It tries to replicate some pixel-art algorithms:

* [RotSprite](http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754entry159754) by Xenowhirl.
* [Pixel perfect drawing algorithm](https://deepnight.net/blog/tools/pixel-perfect-drawing/) by [Sébastien Bénard](https://twitter.com/deepnightfr) and [Carduus](https://twitter.com/CarduusHimself/status/420554200737935361).

Thanks to [third-party open source projects](docs/LICENSES.md), to
[contributors](https://www.aseprite.org/contributors/), and all the
people who have contributed ideas, patches, bugs report, feature
requests, donations, and help us to develop Aseprite.

## License

This program is distributed under three different licenses:

1. Source code and official releases/binaries are distributed under
our [End-User License Agreement for Aseprite (EULA)](EULA.txt). Please check
that there are [modules/libraries in the source code](src/README.md) that
are distributed under the MIT license
(e.g. [laf](https://github.com/aseprite/laf),
[clip](https://github.com/aseprite/clip),
[undo](https://github.com/aseprite/undo),
[observable](https://github.com/aseprite/observable),
[ui](src/ui), etc.).
2. You can request a special
[educational license](https://www.aseprite.org/faq/#is-there-an-educational-license)
in case you are a teacher in an educational institution and want to
use Aseprite in your classroom (in-situ).
3. Steam releases are distributed under the terms of the
[Steam Subscriber Agreement](http://store.steampowered.com/subscriber_agreement/).

You can get more information about Aseprite license in the
[FAQ](https://www.aseprite.org/faq/#licensing-&-commercial).