Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/asmaloney/qt3d-mesh-problem
Trying to solve a Qt3D mesh issue...
https://github.com/asmaloney/qt3d-mesh-problem
Last synced: about 13 hours ago
JSON representation
Trying to solve a Qt3D mesh issue...
- Host: GitHub
- URL: https://github.com/asmaloney/qt3d-mesh-problem
- Owner: asmaloney
- Created: 2016-01-24T20:58:45.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2016-01-25T18:08:46.000Z (almost 9 years ago)
- Last Synced: 2024-05-01T21:03:24.450Z (7 months ago)
- Language: C++
- Size: 55.7 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Qt3D Mesh Problem
--
Trying to solve a Qt3D mesh issue...![Cylinder with wireframe 1](images/cylinder1.png?raw=true "Cylinder 1")
![Cylinder with wireframe 2](images/cylinder2.png?raw=true "Cylinder 2")Where do the extra vert at (0.0, 0.0, 0.0) and faces using it come from?
**Update [25 Jan 2016]**
Found it. This is a bug in [QCylinderGeometry](https://doc-snapshots.qt.io/qt5-5.6/qt3drender-qcylindergeometry.html). It is calculating the number of indices incorrectly in *CylinderIndexDataFunctor::operator ()* and in *createSidesIndices()*.
You can also see the problem if you move the camera "inside" a QCylinderMesh:
![Cylinder with wireframe 3](images/cylinder3.png?raw=true "Cylinder 3")