https://github.com/astrofra/game-flying-island
A game prototype made for the TigSource "Cockpit Compo" in 2009
https://github.com/astrofra/game-flying-island
gamedev gamejam gamestart3d squirrel-lang tigsource
Last synced: 5 months ago
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A game prototype made for the TigSource "Cockpit Compo" in 2009
- Host: GitHub
- URL: https://github.com/astrofra/game-flying-island
- Owner: astrofra
- License: mit
- Created: 2023-05-21T15:48:44.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-05-21T17:54:47.000Z (about 3 years ago)
- Last Synced: 2025-10-09T09:58:52.659Z (9 months ago)
- Topics: gamedev, gamejam, gamestart3d, squirrel-lang, tigsource
- Language: Squirrel
- Homepage:
- Size: 18 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README

# (in search of the) Flyin'Island
_A game prototype made for the TigSource ["Cockpit Compo"](https://www.tigsource.com/2009/02/20/cockpit-compo/) in 2009_
[](img/flyin-island-shot000.png)




In 2009, the **TigSource** community organized a 1-month competition called **"Cockpit Compo"**, whose topic was to make a game in subjective view from inside the vehicle/ship/vessel…
This theme was inspired by 90’s video games such as the Midwinter series (Atari ST, Amiga) where the outside environment was seen through the mask of a polar suit or the windshield of a jetski. You can find this graphic principle even today, in more recent games, like MKD during the shooting stages. This specific layout created a feeling of confinement and was perfetcly suited to 4×3 monitors or TVs.
## The game
I deciced to transport the player onto the deck of a 17th century ship. Unlike the cockpit games of the late 80s, the vehicle is fully rendered in 3D whereas the surrounding scenery is rendered using a fake 2.5D effect, inspired by a theater stage. The ship thus remains in the center of a wave animation, moving in concentric circles whose oscillatory rotation gives the illusion of the swell.
The game is built on top of the [GameStart engine](https://www.youtube.com/@GameStart3D/videos) and entirely implemented in [Squirrel](https://github.com/albertodemichelis/squirrel).
- :tiger: [The original devlog thread](https://forums.tigsource.com/index.php?topic=5130.0) on the TigSource forum
- :vhs: [A Video capture](https://www.youtube.com/watch?v=BxLvjwyroVo) of the gameplay
## Credits
- [Astrofra]() (code, design & 3D)
- [Emmanuel Julien](https://github.com/ejulien/) (engine and tech. support)
- [Benoît Charcosset](https://www.pouet.net/topic.php?which=12360)† aka "maf464" (music)
- [Masami Tanzi](https://vocaloid.fandom.com/wiki/Captain_Mirai) aka "Captain Mirai" (Japanese Translation)