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https://github.com/astrofra/ld15-dump-caverns

Dump Caverns, a puzzle game prototype made for the Ludum Dare 15, August 2009
https://github.com/astrofra/ld15-dump-caverns

astrofra gamedev gamestart3d ludum-dare squirrel-lang

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Dump Caverns, a puzzle game prototype made for the Ludum Dare 15, August 2009

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# Ludum Dare 15: Dump Caverns (Match x3-ish)

This repository contains the source code and assets for a game I created for Ludum Dare 15 (2009). The theme of the competition was "Caverns", which inspired me to create a "Match 3" game with the goal of _cleaning up the polluted caverns_. The game mechanics relies on a simple use of the physics engine.

The game is built on top of the [GameStart engine](https://www.youtube.com/@GameStart3D/videos) and entirely implemented in [Squirrel](https://github.com/albertodemichelis/squirrel).

_The game was done in 48h (Ludum Dare game jam original rules)._

![Screenshot](img/game-000.png)

![Screenshot](img/game-001.png)
![Screenshot](img/game-002.png)

This game showcases a rare example of a Deferred Rendering Pipeline, a technique often used in 3D computer graphics.

## Playable prototype

The game is available for Win32 systems only.

Please check the [releases section](https://github.com/astrofra/ld15-dump-caverns/releases) to download the game.

Please note that this is a project from 2009, and it might require additional steps to run properly on the latest systems.

![Screenshot](img/game-003.png)
![Editor view](img/setup.png)



[![GameStart3D editor prototype](img/nedit-screenshot_thumb.png)](img/nedit-screenshot.png)

_pre-GameStart3D editor (prototype version)_