https://github.com/astrofra/ld15-dump-caverns
Dump Caverns, a puzzle game prototype made for the Ludum Dare 15, August 2009
https://github.com/astrofra/ld15-dump-caverns
astrofra gamedev gamestart3d ludum-dare squirrel-lang
Last synced: about 1 month ago
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Dump Caverns, a puzzle game prototype made for the Ludum Dare 15, August 2009
- Host: GitHub
- URL: https://github.com/astrofra/ld15-dump-caverns
- Owner: astrofra
- License: mit
- Created: 2023-05-16T21:28:02.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2023-05-18T07:08:06.000Z (almost 2 years ago)
- Last Synced: 2025-03-29T13:47:07.624Z (about 2 months ago)
- Topics: astrofra, gamedev, gamestart3d, ludum-dare, squirrel-lang
- Language: Squirrel
- Homepage:
- Size: 4.75 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Ludum Dare 15: Dump Caverns (Match x3-ish)
This repository contains the source code and assets for a game I created for Ludum Dare 15 (2009). The theme of the competition was "Caverns", which inspired me to create a "Match 3" game with the goal of _cleaning up the polluted caverns_. The game mechanics relies on a simple use of the physics engine.
The game is built on top of the [GameStart engine](https://www.youtube.com/@GameStart3D/videos) and entirely implemented in [Squirrel](https://github.com/albertodemichelis/squirrel).
_The game was done in 48h (Ludum Dare game jam original rules)._


This game showcases a rare example of a Deferred Rendering Pipeline, a technique often used in 3D computer graphics.
## Playable prototype
The game is available for Win32 systems only.
Please check the [releases section](https://github.com/astrofra/ld15-dump-caverns/releases) to download the game.
Please note that this is a project from 2009, and it might require additional steps to run properly on the latest systems.


[](img/nedit-screenshot.png)
_pre-GameStart3D editor (prototype version)_