https://github.com/athos/land-of-clojurescript
A ClojureScript port of the code from "Land of Lisp", mainly for the "Dice of Doom" game
https://github.com/athos/land-of-clojurescript
Last synced: 8 months ago
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A ClojureScript port of the code from "Land of Lisp", mainly for the "Dice of Doom" game
- Host: GitHub
- URL: https://github.com/athos/land-of-clojurescript
- Owner: athos
- Created: 2016-08-29T01:09:45.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2018-05-13T14:49:30.000Z (about 8 years ago)
- Last Synced: 2025-03-01T09:30:23.772Z (over 1 year ago)
- Language: Clojure
- Size: 8.79 KB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# land-of-clojurescript
A ClojureScript port of the code from "Land of Lisp", mainly for the "Dice of Doom" game.
## Overview
This is a personal project to port the code of "Dice of Doom", a game described in "Land of Lisp".
## Setup
To get an interactive development environment run:
lein figwheel
and open your browser at [localhost:3449](http://localhost:3449/).
This will auto compile and send all changes to the browser without the
need to reload. After the compilation process is complete, you will
get a Browser Connected REPL. An easy way to try it is:
(js/alert "Am I connected?")
and you should see an alert in the browser window.
To clean all compiled files:
lein clean
To create a production build run:
lein do clean, cljsbuild once min
And open your browser in `resources/public/index.html`. You will not
get live reloading, nor a REPL.
## License
Copyright © 2016 Shogo Ohta
Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.