https://github.com/atomicptr/bevy_bunnymark
Bunnymark implementation in Bevy/Rust
https://github.com/atomicptr/bevy_bunnymark
bevy bunnymark rust
Last synced: 12 months ago
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Bunnymark implementation in Bevy/Rust
- Host: GitHub
- URL: https://github.com/atomicptr/bevy_bunnymark
- Owner: atomicptr
- License: mit
- Created: 2023-09-18T05:30:05.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2023-09-18T05:30:20.000Z (over 2 years ago)
- Last Synced: 2025-03-25T02:49:56.450Z (12 months ago)
- Topics: bevy, bunnymark, rust
- Language: Rust
- Homepage:
- Size: 2.38 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# bevy\_bunnymark

Simple implementation of the popular Bunny Mark in [Rust](https://www.rust-lang.org/) with [Bevy](https://bevyengine.org/).
The initial BunnyMark was created by [Ian Lobb (code)](http://blog.iainlobb.com/2010/11/display-list-vs-blitting-results.html)
and [Amanda Lobb (art)](http://amandalobb.com/)
Made for fun and to play around with bevy. This can probably be solved a lot better but its was kinda fun seeing how many
singular moving entities I can render on my notebook :).
## Usage
**Press SPACE to double the number of bunnies on the screen.**
## License
MIT