https://github.com/audiodude/scriptslash-ev
https://github.com/audiodude/scriptslash-ev
Last synced: 3 months ago
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- Host: GitHub
- URL: https://github.com/audiodude/scriptslash-ev
- Owner: audiodude
- Created: 2022-09-08T03:06:09.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-09-20T05:26:37.000Z (over 2 years ago)
- Last Synced: 2025-01-17T23:30:32.826Z (5 months ago)
- Language: Python
- Size: 36.1 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Welcome to Evennia!
This is your game directory, set up to let you start with
your new game right away. An overview of this directory is found here:
https://github.com/evennia/evennia/wiki/Directory-Overview#the-game-directoryYou can delete this readme file when you've read it and you can
re-arrange things in this game-directory to suit your own sense of
organisation (the only exception is the directory structure of the
`server/` directory, which Evennia expects). If you change the structure
you must however also edit/add to your settings file to tell Evennia
where to look for things.Your game's main configuration file is found in
`server/conf/settings.py` (but you don't need to change it to get
started). If you just created this directory (which means you'll already
have a `virtualenv` running if you followed the default instructions),
`cd` to this directory then initialize a new database usingevennia migrate
To start the server, stand in this directory and run
evennia start
This will start the server, logging output to the console. Make
sure to create a superuser when asked. By default you can now connect
to your new game using a MUD client on `localhost`, port `4000`. You can
also log into the web client by pointing a browser to
`http://localhost:4001`.# Getting started
From here on you might want to look at one of the beginner tutorials:
http://github.com/evennia/evennia/wiki/Tutorials.Evennia's documentation is here:
https://github.com/evennia/evennia/wiki.Enjoy!