https://github.com/audiojs/audio-filter
Canonical audio filters implementations
https://github.com/audiojs/audio-filter
Last synced: about 1 month ago
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Canonical audio filters implementations
- Host: GitHub
- URL: https://github.com/audiojs/audio-filter
- Owner: audiojs
- License: other
- Created: 2017-05-28T22:39:34.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2026-04-07T18:27:12.000Z (about 2 months ago)
- Last Synced: 2026-04-15T05:00:07.443Z (about 2 months ago)
- Language: JavaScript
- Homepage:
- Size: 3.36 MB
- Stars: 7
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: readme.md
- Audit: auditory/bark-bank.js
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README
# audio-filter [](https://github.com/audiojs/audio-filter/actions/workflows/ci.yml) [](https://npmjs.org/package/audio-filter)
Canonical audio filter implementations.
**[Weighting](#weighting)**
[A-weighting](#a-weighting) · [C-weighting](#c-weighting) · [K-weighting](#k-weighting) · [ITU-R 468](#itu-r-468) · [RIAA](#riaa)
**[Auditory](#auditory)**
[Gammatone](#gammatone) · [Octave bank](#octave-bank) · [ERB bank](#erb-bank) · [Bark bank](#bark-bank) · [Mel bank](#mel-bank)
**[Analog](#analog)**
[Moog ladder](#moog-ladder) · [Diode ladder](#diode-ladder) · [Korg35](#korg35) · [Oberheim](#oberheim)
**[Speech](#speech)**
[Formant](#formant) · [Vocoder](#vocoder) · [LPC](#lpc)
**[EQ](#eq)**
[Graphic EQ](#graphic-eq) · [Parametric EQ](#parametric-eq) · [Crossover](#crossover) · [Crossfeed](#crossfeed) · [Shelving](#shelving) · [Baxandall](#baxandall) · [Tilt EQ](#tilt-eq)
**[Effect](#effect)**
[DC blocker](#dc-blocker) · [Comb](#comb-filter) · [Allpass](#allpass) · [Pre-emphasis](#pre-emphasis--de-emphasis) · [Lowpass](#lowpass) · [Highpass](#highpass) · [Bandpass](#bandpass) · [Notch](#notch) · [Resonator](#resonator) · [Pink noise](#pink-noise) · [Spectral tilt](#spectral-tilt) · [Variable bandwidth](#variable-bandwidth)
## Install
```
npm install audio-filter
```
```js
// import everything
import * as filter from 'audio-filter'
// import by domain
import { aWeighting, kWeighting } from 'audio-filter/weighting'
import { gammatone, melBank } from 'audio-filter/auditory'
import { moogLadder, oberheim } from 'audio-filter/analog'
import { vocoder, lpcAnalysis } from 'audio-filter/speech'
import { parametricEq, crossover, baxandall, tilt, lowShelf, highShelf } from 'audio-filter/eq'
import { dcBlocker, notch, lowpass, highpass, bandpass, resonator } from 'audio-filter/effect'
```
## API
All filters share one shape:
```js
filter(buffer, params) // → buffer (modified in-place)
```
Takes an `Array`/`Float32Array`/`Float64Array`, modifies it in-place, returns it. Pass the same params object on every call to persist state across blocks automatically:
```js
let params = { fc: 1000, resonance: 0.5, fs: 44100 }
for (let buf of stream) moogLadder(buf, params)
```
For frequency analysis, weighting filters expose a `.coefs(fs)` method returning a second-order sections (SOS) array — `[{b0, b1, b2, a1, a2}, ...]`, one biquad per section — for use with `digital-filter`:
```js
import { freqz, mag2db } from 'digital-filter/core'
let sos = aWeighting.coefs(44100)
let resp = freqz(sos, 2048, 44100)
let db = mag2db(resp.magnitude)
```
## Weighting
Standard measurement curves. Each is defined by a standards body to a specific curve shape and normalization.

| filter | standard | normalized |
|---|---|---|
| `aWeighting` | IEC 61672-1:2013 | 0 dB at 1 kHz |
| `cWeighting` | IEC 61672-1:2013 | 0 dB at 1 kHz |
| `kWeighting` | ITU-R BS.1770-4:2015 | — |
| `itu468` | ITU-R BS.468-4:1986 | +12.2 dB at 6.3 kHz |
| `riaa` | RIAA 1954 / IEC 60098 | 0 dB at 1 kHz |
### A-weighting
Models how the ear perceives loudness — attenuates low and very high frequencies.
**Transfer function**: $H(s) = \frac{Ks^4}{(s+\omega_1)^2(s+\omega_2)(s+\omega_3)(s+\omega_4)^2}$
**Poles**: $\omega_1 = 2\pi \cdot 20.6\,\text{Hz}$, $\omega_2 = 2\pi \cdot 107.7\,\text{Hz}$, $\omega_3 = 2\pi \cdot 737.9\,\text{Hz}$, $\omega_4 = 2\pi \cdot 12194\,\text{Hz}$
**Implementation**: matched z-transform ($z_k = e^{s_k/f_s}$), 3 SOS sections — no frequency warping near Nyquist
**Normalization**: 0 dB at 1 kHz (IEC requirement)
```js
import { aWeighting } from 'audio-filter/weighting'
let p = { fs: 44100 }
for (let buf of stream) aWeighting(buf, p) // A-weighted stream
```
**Standard**: IEC 61672-1:2013[^1]
**Use when**: measuring SPL, noise, OSHA compliance, audio quality
**Not for**: loudness in broadcast (use K-weighting), noise annoyance (use ITU-468)

### C-weighting
Like A-weighting but flatter — less rolloff at low and high frequencies.
**Transfer function**: $H(s) = \frac{Ks^2}{(s+\omega_1)^2(s+\omega_4)^2}$
**Poles**: $\omega_1 = 2\pi \cdot 20.6\,\text{Hz}$, $\omega_4 = 2\pi \cdot 12194\,\text{Hz}$ (same as A-weighting outer poles)
**Implementation**: matched z-transform, 2 SOS sections
```js
cWeighting(buffer, { fs: 44100 })
```
**Standard**: IEC 61672-1:2013[^1]
**Use when**: peak sound level measurement, where A-weighting over-penalizes bass
**Compared to A**: rolls off below 31.5 Hz and above 8 kHz; flat 31.5 Hz–8 kHz

### K-weighting
The loudness measurement curve — a high shelf plus a highpass. Used to compute LUFS.
**Stage 1**: pre-filter — high shelf +4 dB above ~1.5 kHz (head diffraction simulation)
**Stage 2**: RLB highpass — 2nd-order Butterworth at ~38 Hz (removes sub-bass)
**Exact coefficients at 48 kHz**: specified in BS.1770 Annex 1; this implementation uses them verbatim
```js
import { kWeighting } from 'audio-filter/weighting'
kWeighting(buffer, { fs: 48000 }) // exact ITU-R BS.1770 coefficients
kWeighting(buffer, { fs: 44100 }) // approximated via biquad design
```
**Standard**: ITU-R BS.1770-4:2015[^2], EBU R128
**Use when**: computing integrated loudness (LUFS/LKFS), broadcast loudness normalization
**Not for**: A-weighted SPL measurement (different shape, different standard)

### ITU-R 468
Peaked noise weighting — peaks at +12.2 dB near 6.3 kHz — models how humans actually perceive noise annoyance.
**Shape**: rises steeply from 31.5 Hz, peaks at +12.2 dB at 6.3 kHz, rolls off above 10 kHz
**Implementation**: practical IIR approximation via cascaded biquads, within ~1 dB of spec
```js
itu468(buffer, { fs: 48000 })
```
**Standard**: ITU-R BS.468-4:1986[^3] (original CCIR 468, 1968)
**Rationale**: human hearing is more sensitive to short noise bursts than sine tones; 468 weights accordingly
**Use when**: measuring noise in broadcast equipment, tape noise, hum and hiss
**Compared to A-weighting**: 6.3 kHz peak makes it harsher on hiss; preferred in European broadcast

### RIAA
Playback equalization for vinyl records — a shelving curve with three time constants.
**Transfer function**: $H(s) = \frac{1 + sT_2}{(1 + sT_1)(1 + sT_3)}$
**Time constants**: $T_1 = 3180\,\mu\text{s}$ (50.05 Hz pole), $T_2 = 318\,\mu\text{s}$ (500.5 Hz zero), $T_3 = 75\,\mu\text{s}$ (2122 Hz pole)
**Implementation**: 1 SOS section via bilinear transform, normalized 0 dB at 1 kHz
```js
import { riaa } from 'audio-filter/weighting'
riaa(phonoSignal, { fs: 44100 }) // correct vinyl playback
```
**Standard**: RIAA 1954, IEC 60098:1987[^4]
**Purpose**: playback de-emphasis undoes the mastering pre-emphasis applied during vinyl cutting
**Shape**: boosts bass ~+20 dB at 20 Hz, rolls off treble; at playback restores flat response

## Auditory
Models of the human auditory system — how the cochlea and brain decompose sound into frequency channels. Used in psychoacoustics, music information retrieval, and hearing aid design.
### Gammatone
The cochlear filter — bandpass tuned to one frequency, decaying oscillation, mimics an inner hair cell.
**Model**: cascade of complex one-pole filters; 4th-order is the standard cochlear approximation
**Bandwidth**: $\text{ERB} = 24.7\left(\frac{4.37 f_c}{1000} + 1\right)\,\text{Hz}$
**Implementation**: complex resonator with gain normalization to 0 dB at $f_c$
```js
import { gammatone } from 'audio-filter/auditory'
let params = { fc: 1000, fs: 44100 }
gammatone(buffer, params) // bandpass at 1 kHz with cochlear envelope
```
**Origin**: Patterson et al. (1992)[^5]
**Use when**: cochlear modeling, auditory scene analysis, psychoacoustic feature extraction
**Compared to Butterworth bandpass**: gammatone has asymmetric temporal envelope matching biological data

Reuse `params` across blocks — state in `params._s`, gain cached in `params._gain`.

### Octave bank
ISO/IEC fractional-octave filter bank — the standard for acoustic measurement and spectrum analysis.
**Center frequencies**: ISO 266 series — $f_c = 1000 \cdot G^{k/n}$, $G = 10^{3/10}$
**Bandwidth**: each band spans $f_c \cdot G^{-1/(2n)}$ to $f_c \cdot G^{+1/(2n)}$
**1/1 octave**: 10 bands (31.5–16 kHz) — coarse; **1/3 octave**: 30 bands — standard; **1/6+**: psychoacoustics
**Returns**: array of `{ fc, coefs }` — each band is a biquad bandpass section
```js
import { octaveBank } from 'audio-filter/auditory'
import { filter } from 'digital-filter'
let bands = octaveBank(3, 44100) // 1/3-octave, 30+ bands
for (let band of bands) {
let buf = Float64Array.from(signal)
filter(buf, { coefs: band.coefs })
spectrum.push({ fc: band.fc, energy: rms(buf) })
}
```
**Standard**: IEC 61260-1:2014[^6], ANSI S1.11:2004
**Use when**: acoustic measurement, noise assessment, spectrum visualization

### ERB bank
Equivalent Rectangular Bandwidth scale — how the auditory system actually spaces its channels.
**ERB formula**: $\text{ERB}(f_c) = 24.7\left(\frac{4.37 f_c}{1000} + 1\right)$
**Spacing**: ~1 ERB between adjacent channels — logarithmic above 1 kHz, more linear below
**Returns**: array of `{ fc, erb, bw }` descriptors; apply `gammatone` at each `fc` for the filter bank
```js
import { erbBank, gammatone } from 'audio-filter/auditory'
let bands = erbBank(44100)
let states = bands.map(b => ({ fc: b.fc, fs: 44100 }))
for (let buf of stream) {
let channels = bands.map((_, i) => {
let b = Float64Array.from(buf)
gammatone(b, states[i])
return b
})
}
```
**Origin**: Moore & Glasberg (1983, 1990)[^7]
**Use when**: speech processing, hearing models, auditory feature extraction
**Compared to Bark**: ERB is more accurate above 500 Hz; Bark is the psychoacoustic masking model

### Bark bank
Zwicker's 24 critical bands — the psychoacoustic foundation of perceptual audio coding.
**Scale**: 24 bands spanning 20 Hz–20 kHz; named after Heinrich Barkhausen
**Band widths**: ~100 Hz wide below 500 Hz; ~20% of center frequency above
**Returns**: array of `{ bark, fLow, fHigh, fc, coefs }` — each band is a biquad bandpass section
```js
import { barkBank } from 'audio-filter/auditory'
import { filter } from 'digital-filter'
let bands = barkBank(44100) // 24 critical bands
for (let band of bands) {
let buf = Float64Array.from(signal)
filter(buf, { coefs: band.coefs })
excitation[band.bark] = rms(buf)
}
```
**Origin**: Zwicker (1961)[^8]
**Use when**: perceptual audio coding (MP3/AAC use Bark-like groupings), loudness models, masking
**Compared to ERB**: Bark bands are wider and fewer; ERB is more accurate for hearing science

### Mel bank
Mel-frequency triangular filter bank — the standard front-end for speech recognition and music information retrieval.
**Scale**: $\text{mel}(f) = 2595 \log_{10}(1 + f/700)$ (O'Shaughnessy variant)[^18]
**Bands**: equally spaced in mel scale; each band is a triangle spanning 3 adjacent mel points
**Returns**: array of `{ fc, fLow, fHigh, mel }` — band descriptors for MFCC computation
```js
import { melBank } from 'audio-filter/auditory'
let bands = melBank(44100) // 26 bands (default)
let bands = melBank(16000, { nFilters: 40 }) // 40 bands, telephony rate
let bands = melBank(44100, { fmin: 300, fmax: 8000 })
```
**Use when**: MFCC feature extraction, speech recognition, music genre classification, audio fingerprinting
**Compared to ERB/Bark**: mel is the most widely used in ML; ERB is more physiologically accurate

## Analog
Discrete-time models of analog circuits — each named after the hardware it replicates. Nonlinear, stateful, process in-place. The filters in synthesizers.
### Moog ladder
Robert Moog's 4-pole transistor ladder, 1965 — the most imitated filter in electronic music.
**Circuit**: 4 cascaded one-pole transistor ladder sections, global feedback from output to input
**Implementation**: Zero-delay feedback (ZDF) via trapezoidal integration — Zavalishin (2012)[^9], Ch. 6
**Response**: $-24\,\text{dB/oct}$ lowpass; resonance peak at $f_c$; self-oscillation (sine wave) at resonance=1
**Nonlinearity**: $\tanh$ saturation at input (transistor ladder characteristic)
```js
import { moogLadder } from 'audio-filter/analog'
let params = { fc: 800, resonance: 0.7, fs: 44100 }
moogLadder(buffer, params)
// Self-oscillation — runs indefinitely from a single impulse
let silent = new Float64Array(4096); silent[0] = 0.01
moogLadder(silent, { fc: 1000, resonance: 1, fs: 44100 })
```
**Patent**: Moog (1965) US3475623[^10]
**vs Diode ladder**: Moog saturates only at input; diode saturates at each stage — different character at high resonance

### Diode ladder
Roland TB-303 / EMS VCS3 style — per-stage saturation gives the characteristic acid "squelch".
**Circuit**: Roland TB-303, EMS VCS3, EDP Wasp
**Key difference from Moog**: $\tanh$ nonlinearity at each of 4 stages, not just input; feedback is a weighted sum of all stage outputs
**Character**: preserves bass at high resonance; more "squelchy" and aggressive than Moog
**Implementation**: ZDF — Zavalishin (2012)[^9]; Pirkle (2019)[^11], Ch. 10
**Stability**: stable up to resonance=0.95; bounded output
```js
import { diodeLadder } from 'audio-filter/analog'
let params = { fc: 500, resonance: 0.8, fs: 44100 }
diodeLadder(buffer, params)
```

### Korg35
Korg MS-10/MS-20, 1978 — 2-pole filter with lowpass and complementary highpass outputs.
**Topology**: 2 cascaded one-pole sections with nonlinear feedback; HP = input − LP
**Response**: $-12\,\text{dB/oct}$; aggressive resonance due to nonlinear feedback; both LP and HP from one circuit
```js
import { korg35 } from 'audio-filter/analog'
korg35(buffer, { fc: 1000, resonance: 0.5, type: 'lowpass', fs: 44100 })
korg35(buffer, { fc: 1000, resonance: 0.5, type: 'highpass', fs: 44100 })
```
**Circuit**: Korg MS-10/MS-20 (1978)
**Analysis**: Stilson & Smith (1996)[^12]; Zavalishin (2012)[^9], Ch. 5
**vs Moog ladder**: 2-pole ($-12\,\text{dB/oct}$) vs 4-pole ($-24\,\text{dB/oct}$); Korg35 has complementary HP mode

### Oberheim
Oberheim SEM (1974) — 2-pole state-variable filter with four modes from one circuit.
**Topology**: 2 trapezoidal integrators with nonlinear feedback; multimode output (LP/HP/BP/notch)
**Response**: $-12\,\text{dB/oct}$; warm, musical resonance; continuous mode morphing
**Implementation**: ZDF — Zavalishin (2012)[^9], Ch. 4–5; $\tanh$ saturation on integrator states
```js
import { oberheim } from 'audio-filter/analog'
oberheim(buffer, { fc: 1000, resonance: 0.5, type: 'lowpass', fs: 44100 })
oberheim(buffer, { fc: 1000, resonance: 0.5, type: 'highpass', fs: 44100 })
oberheim(buffer, { fc: 1000, resonance: 0.5, type: 'bandpass', fs: 44100 })
oberheim(buffer, { fc: 1000, resonance: 0.5, type: 'notch', fs: 44100 })
```
**Circuit**: Oberheim SEM (1974), Two Voice, Four Voice, Eight Voice
**vs Moog/Korg**: 2-pole like Korg35 but true state-variable topology; LP/HP/BP/notch from one circuit; warmer resonance character

## Speech
Filters that model or process the human vocal tract — from vowel synthesis to spectral voice coding.
### Formant
Parallel resonator bank — each peak models one vocal tract resonance (formant).
**Model**: parallel combination of second-order resonators, each modeling one vocal tract mode
**Formant frequencies**: determined by vocal tract shape; F1 controls vowel openness, F2 controls front/back
**Typical ranges**: F1: 250–850 Hz, F2: 850–2500 Hz, F3: 1700–3500 Hz
**Implementation**: uses `resonator` internally — constant peak-gain bandpass per formant
**Defaults**: F1=730 Hz, F2=1090 Hz, F3=2440 Hz (open vowel /a/)
```js
import { formant } from 'audio-filter/speech'
formant(excitation, { fs: 44100 }) // vowel /a/ (default)
formant(excitation, {
formants: [{ fc: 270, bw: 60, gain: 1 }, { fc: 2290, bw: 90, gain: 0.5 }],
fs: 44100
}) // vowel /i/
```
**Use when**: speech synthesis, singing synthesis, vocal effects, acoustic phonetics
**Not a substitute for**: LPC synthesis, which estimates formants automatically from a speech signal

### Vocoder
Channel vocoder — transfers the spectral envelope of one sound onto the pitched content of another.
Note: takes two separate buffers, returns a new buffer (does not modify in-place).
**Principle**: analyze modulator into N bands → extract envelope per band → multiply with filtered carrier → sum
**Implementation**: N parallel bandpass filters on both signals; envelope follower per modulator band
**Band count**: 8 = robotic effect; 16 = classic vocoder sound; 32+ = more speech intelligibility
```js
import { vocoder } from 'audio-filter/speech'
// carrier: pitched source (sawtooth, buzz, noise...)
// modulator: signal whose spectral shape to impose (voice, instrument...)
let output = vocoder(carrier, modulator, { bands: 16, fs: 44100 })
```
**Inventor**: Dudley (1939)[^13], Bell Labs
**Use when**: voice effects, talkbox simulation, cross-synthesis, spectral morphing
### LPC
Linear Predictive Coding — estimates the vocal tract transfer function from a speech signal.
**Analysis**: autocorrelation method + Levinson-Durbin recursion → LPC coefficients + residual
**Synthesis**: all-pole filter reconstructs signal from residual excitation
**Round-trip**: `lpcAnalysis` → `lpcSynthesize` recovers the original signal exactly
```js
import { lpcAnalysis, lpcSynthesize } from 'audio-filter/speech'
// Analysis: extract vocal tract model
let { coefs, gain, residual } = lpcAnalysis(speechFrame, { order: 12 })
// Synthesis: reconstruct from residual
lpcSynthesize(residual, { coefs, gain }) // residual → reconstructed speech
// Modify pitch: replace residual with different excitation
let buzz = generatePulseTrainAtNewPitch()
lpcSynthesize(buzz, { coefs, gain }) // speech at new pitch
```
**Origin**: Atal & Hanauer (1971)[^19]; foundation of CELP, GSM, and modern speech codecs
**Use when**: speech coding, pitch modification, voice conversion, formant estimation, speech analysis

## EQ
Equalization and frequency routing — from parametric studio EQ to speaker crossover networks.
### Graphic EQ
10-band ISO octave equalizer — fixed center frequencies, gain per band.
**Implementation**: parallel biquad peaking filters, one per band; gains combined additively
**Band spacing**: 1-octave intervals — $f_k = 1000 \cdot 2^k\,\text{Hz}$
**Bands**: 31.25, 62.5, 125, 250, 500, 1000, 2000, 4000, 8000, 16000 Hz
```js
import { graphicEq } from 'audio-filter/eq'
graphicEq(buffer, {
gains: { 125: -3, 1000: +6, 8000: +2 },
fs: 44100
})
```
**Standard**: ISO 266:1997 center frequencies
**Use when**: quick tonal shaping, DJ mixers, consumer audio, live sound
**vs Parametric EQ**: fixed centers but simpler — no per-band frequency or Q control

### Parametric EQ
N-band EQ with fully adjustable frequency, Q, and gain per band.
**Implementation**: cascaded biquad sections — one per band; `peak` uses peaking EQ biquad, shelves use Zölzer shelf design[^16]
**Band types**: `peak` (bell curve at $f_c$), `lowshelf` (boost/cut below $f_c$), `highshelf` (boost/cut above $f_c$)
```js
import { parametricEq } from 'audio-filter/eq'
parametricEq(buffer, {
bands: [
{ fc: 80, Q: 0.7, gain: +4, type: 'lowshelf' },
{ fc: 1000, Q: 2.0, gain: -3, type: 'peak' },
{ fc: 8000, Q: 0.7, gain: +2, type: 'highshelf' },
],
fs: 44100
})
```
**Use when**: studio mixing, mastering, precise tonal correction
**vs Graphic EQ**: fully adjustable $f_c$, Q, and gain per band; no fixed centers

### Crossover
Linkwitz-Riley crossover network — splits audio into N frequency bands with flat magnitude sum.
**Filter type**: cascade of two Butterworth filters of half the specified order
**Property**: LR4 (order=4) bands sum to flat magnitude response with correct phase alignment
**Orders**: LR2 ($-12\,\text{dB/oct}$), LR4 ($-24\,\text{dB/oct}$, most common), LR8 ($-48\,\text{dB/oct}$)
**Returns**: `SOS[][]` — one SOS array per band
```js
import { crossover } from 'audio-filter/eq'
import { filter } from 'digital-filter'
let bands = crossover([500, 5000], 4, 44100) // 3 bands: lo / mid / hi
let lo = Float64Array.from(buffer); filter(lo, { coefs: bands[0] })
let mid = Float64Array.from(buffer); filter(mid, { coefs: bands[1] })
let hi = Float64Array.from(buffer); filter(hi, { coefs: bands[2] })
```
**Designers**: Linkwitz & Riley (1976)[^14]
**Use when**: speaker system design, multi-band dynamics, band splitting for separate processing

### Crossfeed
Headphone crossfeed — mixes a filtered copy of each channel into the other to reduce in-head localization.
Takes two separate channel buffers, modifies both in-place.
**Problem**: speaker playback has inter-channel crosstalk and head shadowing; headphones remove these, causing an unnatural "in-head" stereo image
**Solution**: add a lowpass-filtered, attenuated copy of each channel to the opposite channel, simulating crosstalk and head diffraction
**fc**: models the head-shadow lowpass (~700 Hz is typical); **level**: 0.3 = mild, 0.5 = strong
```js
import { crossfeed } from 'audio-filter/eq'
crossfeed(left, right, { fc: 700, level: 0.3, fs: 44100 })
```
**Origin**: Bauer (1961)[^15]; BS2B (Bauer Stereophonic-to-Binaural) algorithm

### Shelving
Standalone low-shelf and high-shelf filters — boost or cut below/above a corner frequency.
**Low shelf**: $H(s) = A \cdot \frac{s/\omega_c + \sqrt{A}}{s/(\omega_c\sqrt{A}) + 1}$ — RBJ biquad shelf design
**High shelf**: same topology, mirrored in frequency
**Q / slope**: $Q = 0.707$ gives maximally-flat transition; lower Q gives a gentler, wider slope
```js
import { lowShelf, highShelf } from 'audio-filter/eq'
lowShelf(buffer, { fc: 200, gain: +6, Q: 0.707, fs: 44100 }) // bass boost
highShelf(buffer, { fc: 4000, gain: -3, Q: 0.707, fs: 44100 }) // treble cut
```
**Use when**: correcting speaker/room low-end buildup, air-band top-end addition, mastering bus
**vs Parametric EQ**: shelf is a single-band operation with a cleaner API — use when you don't need bell curves
### Baxandall
Bass/treble tone control — the canonical two-knob EQ in amplifiers, mixers, and guitar pedals since 1952.
**Bass**: low shelf around `fBass` (default 250 Hz)
**Treble**: high shelf around `fTreble` (default 4 kHz)
**Independence**: bass and treble controls are cascaded, not interactive — each shelf is independent
```js
import { baxandall } from 'audio-filter/eq'
baxandall(buffer, { bass: +6, treble: -3, fs: 44100 }) // default pivot freqs
baxandall(buffer, { bass: +4, treble: +2, fBass: 300, fTreble: 6000, fs: 44100 }) // custom pivots
```
**Origin**: Peter Baxandall (1952)[^20]
**Use when**: amp/mixer tone stack simulation, consumer audio tone controls, guitar pedal EQ
**vs Parametric EQ**: intentionally limited to two knobs — the constraint is the point
### Tilt EQ
See-saw around a pivot frequency — one knob trades bass for treble symmetrically.
**Positive gain**: bass up / treble down — warms up a bright signal
**Negative gain**: treble up / bass down — brightens a dull signal
**Pivot**: frequency that stays at 0 dB (default 1 kHz)
```js
import { tilt } from 'audio-filter/eq'
tilt(buffer, { gain: +4, pivot: 1000, fs: 44100 }) // warm up
tilt(buffer, { gain: -3, pivot: 1000, fs: 44100 }) // brighten
```
**Use when**: quick tonal correction on a mix bus or stereo source with a single parameter
**vs Baxandall**: tilt is one knob not two — bass and treble always move equal and opposite
## Effect
Signal conditioning and spectral shaping — single-purpose filters with well-defined transfer functions.
### DC blocker
Removes DC offset — the simplest useful filter.
$H(z) = \dfrac{1 - z^{-1}}{1 - Rz^{-1}}$
**Topology**: zero at $z = 1$ (DC), pole at $z = R$
**Cutoff**: $f_c \approx \frac{(1-R) f_s}{2\pi}$ — $R = 0.995$ gives ~22 Hz at 44.1 kHz
```js
import { dcBlocker } from 'audio-filter/effect'
let params = { R: 0.995 }
dcBlocker(buffer, params)
```
**Use when**: removing DC bias before processing, preventing lowpass filter saturation

### Comb filter
Adds a delayed copy of the signal to itself — notches and peaks at harmonics of $f_s / D$.
**Feedforward**: $H(z) = 1 + g \cdot z^{-D}$ — notches at $f = \frac{(2k+1) f_s}{2D}$
**Feedback**: $H(z) = \dfrac{1}{1 - g \cdot z^{-D}}$ — peaks at $f = \frac{k \cdot f_s}{D}$
```js
import { comb } from 'audio-filter/effect'
comb(buffer, { delay: 100, gain: 0.6, type: 'feedback' })
```
**Use when**: flanging, chorus (with modulated delay), Karplus-Strong string synthesis, room mode modeling

### Allpass
Unity magnitude at all frequencies — shifts phase only. First and second order.
**First order**: $H(z) = \dfrac{a + z^{-1}}{1 + a z^{-1}}$ — pole at $z = -a$, 180° phase shift at Nyquist
**Second order**: $H(z) = \dfrac{d - 2R\cos(\omega_0)z^{-1} + R^2 z^{-2}}{1 - 2R\cos(\omega_0)z^{-1} + R^2 z^{-2}}$ — 360° phase shift around $\omega_0$
```js
import { allpass } from 'audio-filter/effect'
allpass.first(buffer, { a: 0.5 }) // coefficient a
allpass.second(buffer, { fc: 1000, Q: 1, fs: 44100 }) // center fc, quality Q
```
**Use when**: phase equalization, reverb building blocks (Schroeder reverb), stereo widening

### Pre-emphasis / de-emphasis
First-order highpass (emphasis) and its inverse (de-emphasis) — used before and after coding or transmission.
$H(z) = 1 - \alpha z^{-1}$ (emphasis) / $H(z) = \dfrac{1}{1 - \alpha z^{-1}}$ (de-emphasis)
**Rolloff**: emphasis boosts above $f_c = \frac{(1-\alpha) f_s}{2\pi}$ — $\alpha = 0.97$ gives ~420 Hz at 44.1 kHz
**Inverse pair**: `deemphasis` exactly cancels `emphasis` — $H_e(z) \cdot H_d(z) = 1$
```js
import { emphasis, deemphasis } from 'audio-filter/effect'
emphasis(buffer, { alpha: 0.97 }) // before encoding
deemphasis(buffer, { alpha: 0.97 }) // after decoding — exact inverse
```
**Use when**: speech coding (GSM, AMR uses $\alpha = 0.97$), tape recording, FM broadcasting

### Lowpass
Removes everything above cutoff frequency — the most common filter in audio.
**Order 2** (default): RBJ biquad lowpass — $-12\,\text{dB/oct}$
**Order 4+**: Butterworth cascaded SOS — $-6n\,\text{dB/oct}$ where $n$ = order
```js
import { lowpass } from 'audio-filter/effect'
lowpass(buffer, { fc: 2000, fs: 44100 }) // 2nd-order (default)
lowpass(buffer, { fc: 2000, order: 4, fs: 44100 }) // 4th-order Butterworth
lowpass(buffer, { fc: 2000, Q: 1.5, fs: 44100 }) // resonant
```
**Use when**: anti-aliasing, smoothing, removing hiss, synth subtractive filtering
**vs Moog ladder**: lowpass is a clean linear filter; Moog adds nonlinear saturation and self-oscillation

### Highpass
Removes everything below cutoff frequency — DC removal, rumble elimination.
**Order 2** (default): RBJ biquad highpass — $-12\,\text{dB/oct}$
**Order 4+**: Butterworth cascaded SOS — $-6n\,\text{dB/oct}$ where $n$ = order
```js
import { highpass } from 'audio-filter/effect'
highpass(buffer, { fc: 80, fs: 44100 }) // rumble filter
highpass(buffer, { fc: 80, order: 4, fs: 44100 }) // steeper rolloff
```
**Use when**: removing rumble, mic handling noise, subsonic content before dynamics processing
**vs DC blocker**: highpass has adjustable cutoff and slope; DC blocker is simpler, lighter, fixed near 0 Hz

### Bandpass
Passes frequencies around center frequency, rejects the rest — constant 0 dB peak gain.
**Implementation**: RBJ biquad bandpass (constant peak, Q controls width)
```js
import { bandpass } from 'audio-filter/effect'
bandpass(buffer, { fc: 1000, Q: 5, fs: 44100 }) // narrow
bandpass(buffer, { fc: 1000, Q: 0.5, fs: 44100 }) // wide
```
**Use when**: isolating frequency regions, radio effect, walkie-talkie simulation, band splitting
**vs Resonator**: bandpass is RBJ biquad (standard); resonator has constant peak gain — use resonator for modal synthesis

### Notch
Constant peak-gain bandpass — peak amplitude stays fixed regardless of bandwidth.
$H(z) = \dfrac{1 - R^2}{1 - 2R\cos(\omega_0)z^{-1} + R^2 z^{-2}}$
**Pole radius**: $R = e^{-\pi \cdot bw / f_s}$ — controls bandwidth; $bw \to 0$ gives infinite Q
**Peak gain**: always 0 dB by construction — $(1 - R^2)$ normalizes the peak
```js
import { resonator } from 'audio-filter/effect'
resonator(buffer, { fc: 440, bw: 20, fs: 44100 })
```
**Use when**: additive synthesis (bells, gongs), modal synthesis, formant bank building
**vs Peaking EQ**: resonator has fixed 0 dB peak; peaking EQ has variable gain — use resonator for synthesis, EQ for mixing

### Notch
Band-reject filter — unity gain everywhere except a deep null at `fc`.
$H(z) = \dfrac{1 - 2\cos(\omega_0)z^{-1} + z^{-2}}{1 - 2\cos(\omega_0)z^{-1}(1-\alpha) + (1-2\alpha)z^{-2}}$
**Q**: controls notch width — $Q = 30$ is narrow (hum removal); $Q = 5$ is wider (resonance suppression)
**Zeros**: on the unit circle at $\pm\omega_0$ — exact null, independent of Q
```js
import { notch } from 'audio-filter/effect'
notch(buffer, { fc: 50, Q: 30, fs: 44100 }) // remove 50 Hz mains hum
notch(buffer, { fc: 1000, Q: 10, fs: 44100 }) // suppress a resonance
```
**Use when**: mains hum removal (50/60 Hz), feedback cancellation, room mode suppression
**vs Parametric EQ with negative gain**: notch reaches −∞ dB exactly at fc; peaking EQ has finite attenuation
### Pink noise
Shapes white noise to $1/f$ spectrum — equal energy per octave.
**Spectrum**: power spectral density $S(f) \propto 1/f$ — $-3\,\text{dB/oct}$ slope, equal energy per octave
**Implementation**: Voss-McCartney algorithm — sum of white noise sources at octave-spaced update rates; approximated by cascaded first-order IIR filters
```js
import { pinkNoise } from 'audio-filter/effect'
let buf = new Float64Array(1024)
for (let i = 0; i < buf.length; i++) buf[i] = Math.random() * 2 - 1
pinkNoise(buf, {}) // white → pink (−3 dB/oct spectral slope)
```
**Use when**: noise testing, psychoacoustic masking reference, procedural audio, natural-sounding noise
**vs White noise**: white noise has equal energy per Hz ($-0\,\text{dB/oct}$); pink is perceptually flat

### Spectral tilt
Applies a constant dB/octave slope — tilts the entire spectrum.
**Model**: first-order IIR approximation of fractional power-law spectrum $S(f) \propto f^\alpha$
**slope**: $\alpha = -3\,\text{dB/oct}$ gives pink noise character; $-6\,\text{dB/oct}$ gives brownian/red noise
```js
import { spectralTilt } from 'audio-filter/effect'
spectralTilt(buffer, { slope: -3, fs: 44100 }) // −3 dB/oct: brownian noise character
spectralTilt(buffer, { slope: +3, fs: 44100 }) // +3 dB/oct: pre-emphasis for coding
```
**Use when**: matching microphone/speaker frequency responses, spectral coloring, noise synthesis

### Variable bandwidth
Lowpass with continuously variable bandwidth — smooth parameter automation without discontinuities.
**Implementation**: biquad lowpass with per-sample coefficient update using smooth interpolation
**Property**: no discontinuity when $f_c$ or $Q$ change — avoids clicks from abrupt coefficient jumps
```js
import { variableBandwidth } from 'audio-filter/effect'
variableBandwidth(buffer, { fc: 2000, Q: 1.0, fs: 44100 })
```
**Use when**: LFO-modulated filter cutoff, automated EQ sweeps, smooth filter animation
**vs Direct biquad**: recalculating biquad coefficients per sample causes zipper noise; variable bandwidth avoids this

## Filter selection guide
| I need to... | Use |
|---|---|
| Measure SPL or noise level | `aWeighting` (general), `cWeighting` (peak), `itu468` (broadcast noise) |
| Measure loudness (LUFS/LU) | `kWeighting` |
| Decode vinyl audio | `riaa` |
| Model the cochlea / auditory system | `gammatone`, `erbBank` |
| Analyze a spectrum in octave bands | `octaveBank` |
| Psychoacoustic analysis / masking model | `barkBank` |
| MFCC / speech recognition features | `melBank` |
| Synth filter — warmth and resonance | `moogLadder` |
| Synth filter — acid / squelch | `diodeLadder` |
| Synth filter — 2-pole LP + HP | `korg35` |
| Synth filter — multimode SVF | `oberheim` |
| Synthesize vowel sounds | `formant` |
| Transfer one sound's spectral shape to another | `vocoder` |
| Analyze/resynthesize speech, change pitch | `lpcAnalysis` / `lpcSynthesize` |
| Studio EQ at fixed ISO frequencies | `graphicEq` |
| Studio EQ with full per-band control | `parametricEq` |
| Split audio for multi-way speakers | `crossover` |
| Improve headphone stereo imaging | `crossfeed` |
| Bass/treble tone control | `baxandall` |
| One-knob tonal tilt | `tilt` |
| Standalone bass or treble shelf | `lowShelf` / `highShelf` |
| Remove DC offset | `dcBlocker` |
| Remove mains hum / suppress resonance | `notch` |
| Clean lowpass / anti-alias | `lowpass` |
| Remove rumble / subsonic content | `highpass` |
| Isolate a frequency band | `bandpass` |
| Create resonant combing | `comb` |
| Phase-shift without changing magnitude | `allpass.first`, `allpass.second` |
| Pre-process for audio coding | `emphasis` / `deemphasis` |
| Modal synthesis (bells, drums, rooms) | `resonator` |
| Generate pink / brown noise | `pinkNoise` + `spectralTilt` |
| Tilt spectrum for noise synthesis | `spectralTilt` |
| Smooth automated filter sweeps | `variableBandwidth` |
## FAQ
**Why does my filter click when I change `fc` or `Q`?**
Biquad coefficients change discontinuously between samples. Use `variableBandwidth` for smooth automated sweeps, or crossfade.
**Why does my Moog/Diode filter blow up?**
`resonance=1` on Moog is intentional self-oscillation. Diode ladder is stable up to 0.95. Limit input gain before high resonance.
**Does mutating `params` between calls reset state?**
No — mutating the same object (`params.fc = newFc`) preserves state. Replacing the object (`params = { fc: newFc }`) loses it.
**Why does `.coefs(fs)` return an SOS array instead of one biquad?**
A-weighting needs 3 second-order sections; a single biquad can't represent a 6-pole response. Pass SOS arrays to `digital-filter`'s `filter()` or `freqz()`.
**What sample rate should I use for accurate A-weighting?**
96 kHz for IEC Class 1 across the full 20 Hz–20 kHz range. At 48 kHz error grows above 10 kHz (~1 dB at 10 kHz, ~4 dB at 20 kHz).
## Recipes
**Chain filters**
```js
let p1 = { fc: 200, fs: 44100 }
let p2 = { R: 0.995 }
for (let buf of stream) {
dcBlocker(buf, p2) // DC removal first
moogLadder(buf, p1)
}
```
**Stereo — independent state per channel**
```js
let pL = { fc: 1000, fs: 44100 }
let pR = { fc: 1000, fs: 44100 }
for (let [L, R] of stereoStream) {
moogLadder(L, pL)
moogLadder(R, pR)
}
```
**Frequency analysis**
```js
import { freqz, mag2db } from 'digital-filter'
let sos = aWeighting.coefs(44100)
let { magnitude } = freqz(sos, 4096, 44100)
let db = mag2db(magnitude) // dB at 4096 frequencies, 20 Hz–Nyquist
```
**Multi-band split**
```js
let bands = crossover([500, 5000], 4, 44100) // lo / mid / hi
let [lo, mid, hi] = bands.map(coefs => {
let buf = Float64Array.from(input) // copy — filter is in-place
filter(buf, { coefs })
return buf
})
// process independently, then sum
```
**Notch out mains hum**
```js
let p = { fc: 50, Q: 30, fs: 44100 }
for (let buf of stream) notch(buf, p) // removes 50 Hz hum, flat elsewhere
```
**Automate cutoff without clicks**
```js
let p = { fc: 200, Q: 1.0, fs: 44100 }
for (let buf of stream) {
p.fc = 200 + lfo() * 1800 // mutate in-place — state preserved
variableBandwidth(buf, p)
}
```
## Pitfalls
**New params object on every call — state resets each block**
```js
// Wrong
for (let buf of stream) moogLadder(buf, { fc: 1000, fs: 44100 })
// Right — create once, reuse
let p = { fc: 1000, fs: 44100 }
for (let buf of stream) moogLadder(buf, p)
```
**Shared params for stereo — channels corrupt each other's state**
```js
// Wrong
let p = { fc: 1000, fs: 44100 }
for (let [L, R] of stream) { moogLadder(L, p); moogLadder(R, p) }
// Right — one object per channel
let pL = { fc: 1000, fs: 44100 }, pR = { fc: 1000, fs: 44100 }
for (let [L, R] of stream) { moogLadder(L, pL); moogLadder(R, pR) }
```
**Filtering the same buffer twice for multi-band — second band sees pre-filtered input**
```js
// Wrong
filter(buffer, { coefs: bands[0] })
filter(buffer, { coefs: bands[1] }) // input already filtered!
// Right — copy per band
let bufs = bands.map(b => { let c = Float64Array.from(buffer); filter(c, { coefs: b.coefs }); return c })
```
**Omitting `fs` — silently uses 44100 Hz math on 48000 Hz audio**
```js
// Wrong — wrong cutoffs at 48 kHz
moogLadder(buffer, { fc: 1000 })
// Right
moogLadder(buffer, { fc: 1000, fs: 48000 })
```
## See also
- [audio-effect](https://github.com/audiojs/audio-effect) — audio effects: phaser, flanger, chorus, wah, compressor, reverb, delay, and more
- [digital-filter](https://github.com/audiojs/digital-filter) — general-purpose filter design: Butterworth, Chebyshev, Bessel, Elliptic, FIR, and more
- [audio-decode](https://github.com/audiojs/audio-decode) — decode audio files to PCM buffers
- [audio-speaker](https://github.com/audiojs/audio-speaker) — output PCM audio to system speakers
- [Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API) — browser built-in audio; basic biquad shapes only, requires `AudioContext`
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[^2]: ITU-R BS.1770-4:2015, *Algorithms to measure audio programme loudness and true-peak audio level*. Adopted by EBU R128.
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